Xxx Posted March 15, 2017 Posted March 15, 2017 I am sure we would all like to have super clouds. However, I think that we would all require a heavy duty GPU, (Titan)in order to render high resolution clouds and a combat simulator running fast enough to suspend disbelief. But hey, maybe ED can find a way of rendering clouds without using lots of video memory? :-) [sIGPIC][/sIGPIC]i7 Haswell @ 4.6Ghz, Z97p, GTX1080, 32GB DDR3, x3SSD, Win7/64, professional. 32" BenQ, TIR 5, Saitek x55 HOTAS. Search User Files for "herky" for my uploaded missions. My flight sim videos on You Tube. https://www.youtube.com/user/David Herky
Sulaco Posted March 16, 2017 Posted March 16, 2017 (edited) I would argue that Clouds and weather is much harder to do both technically and within the confines of most users computer restrictions than what it takes to make nice looking tarmac :) That said, ED is working on the clouds, and understands their importance... I didn't mean to insinuate that clouds and weather are on par with tarmac as far as development goes, I fully understand that it's an entirely different nightmare and super difficult. I only wanted to demonstrate that different game genre's hang their hats on different terrain according to where the player spends the majority of their time. Edited March 16, 2017 by Sulaco
Zimmerdylan Posted March 16, 2017 Posted March 16, 2017 I would argue that Clouds and weather is much harder to do both technically and within the confines of most users computer restrictions than what it takes to make nice looking tarmac :) That said, ED is working on the clouds, and understands their importance... Yep! I always worry that even though I'm not fond of our clouds as they are now that my frame rate is going to take a huge hit when they implement the new ones.
Scaley Posted March 16, 2017 Posted March 16, 2017 Personally I'd be more interested in them getting synced in multi-player than getting better looking. Currently having the choice between fully overcast and completely clear is a bit dull. 476th vFighter Group Main Page -- YouTube -- Discord Scaley AV YouTube - More videos from the 476th
Zimmerdylan Posted March 17, 2017 Posted March 17, 2017 Personally I'd be more interested in them getting synced in multi-player than getting better looking. Currently having the choice between fully overcast and completely clear is a bit dull. Very good point
Oceandar Posted March 17, 2017 Posted March 17, 2017 Personally I'd be more interested in them getting synced in multi-player than getting better looking. Currently having the choice between fully overcast and completely clear is a bit dull. I don't thing about better looking at all. Its all about realism. Cheers Mastering others is strength. Mastering yourself is true power. - Lao Tze
Bourrinopathe Posted March 17, 2017 Posted March 17, 2017 (edited) I'd also love to see improvements on the simulation features when it comes to clouds and weather. The visuals should be a much lower priority (imho) (and believable, realistic looking clouds would require a lot of work, time, and budget). Synced clouds in MP is a great example. We can't dive/hide in the clouds in the current state and it would add a nice tactical layer to the sim (or just good fun and some common visual references while flying with our buddies/wingmen). Edited March 17, 2017 by Bourrinopathe /// ВКБ: GF Pro MkII+MCG Pro/GF MkII+SCG L/Black Mamba MkIII/Gladiator/T-Rudder MkII | X-55 Rhino throttle/Saitek Throttle Quadrant | OpenTrack+UTC /// ZULU +4 /// /// "THE T3ASE": i9 9900K | 64 GB DDR4 | RTX 2080ti OC | 2 TB NVMe SSDs, 1 TB SATA SSD, 12 TB HDDs | Gigabyte DESIGNARE mobo ///
Rangi Posted March 17, 2017 Posted March 17, 2017 Along with the other great suggestions, I would like to see the clouds block AI vision as well. PC: 6600K @ 4.5 GHz, 12GB RAM, GTX 970, 32" 2K monitor.
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