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Posted

Sorry to add to the pile of bug reports guys, but rounds fired at the ground using CCIP in TAS, RS, and TAS + RS modes are falling far short of the predicted impact point. :\

 

You can't aim a set distance above the target and get a hit, as the error increases with range, so it would appear that the problem is that the ballistic calculation is not correct and it is not a simple matter of the gun pipper being a few pixels high.

 

Best of luck guys! Thank you for all your work!

Posted

Technically the gun solution cross is good and is working as expected ... it was suppose to but the Shell velocity after 600-900 meters is messed up as in "Shells are rapidly slowing down"

[sIGPIC][/sIGPIC]

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