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Posted
And you'll also see a bunch where the missile produces nothing but the bit of smoke.

 

Indeed. I was just observing how the contrail altitude must be different for the aircraft vs missile. I wonder what variables influence this?

 

4P9Gt1o.jpg?1

Posted

Moisture, density, power setting ... for rocket motors I think it's just moisture and density.

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Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted (edited)

Doesn't look accurate - more like a rule of thumb? But I might be misinterpreting some things I've seen :)

 

Edit:

'On Predicting Secondary Smoke Humidity Boundaries at Temperatures Below 0 C'.

 

Interesting stuff, but doesn't mean much without knowing the properties of the smoke :/

Edited by GGTharos

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Great find! Looks like relative humidity plays a huge role here - p.125 of the PDF and around there.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

 

One problem with DCS specifically is the amount of time that this smoke hangs around after rocket motor burn-out - it's just a few scant seconds during which it becomes more and more transparent. The fact that the smoke 'fades' quickly would certainly give you an impression of it being hard to spot, because it is: It's already pretty transparent and 'fading' makes it more transparent - so what you get is a rocket motor that will turn out in 2, 5 and 8 sec (9P, 9M, 120) respectively and hang around for just a VERY short time after.

 

Thus I would suggest to tune AAM smoke to remain 'in the air' for say three minutes and then you should be able to re-acquire it when you look in the right place.

 

This. If ED can make the smoke remain in the air longer it would be a huge difference in gameplay and add to the immersion in my opinion.

 

Perhaps it will be added as part of the upcoming visual effects overhaul?

  • 3 weeks later...
Posted

Yes, it's an Arcade flight game (Ace Combat 7) but if ED or a modder can make missile smoke look like this it would be awesome IMO.

 

Very high on my wish list, next to new explosions.

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