John Hargreaves Posted January 17, 2017 Posted January 17, 2017 Question for some of our more experienced members; In any footage I've seen of real Spitfires taking off, the landing gear retracts in a fairly symmetrical way, not exactly, but more or less coming up together. Whenever I replay my take offs and landings for the DCS version, the port side always seems to take longer to retract and deploy, and you can feel this on take off as uneven drag, pulling the plane to one side. So, my question is, is it just me, does it happen every time, and is there a game design reason for it happening.? I'm guessing it's to do with how the hydraulics are modelled, and I did a forum search to try and find an answer, without much coming up, but I wondered if anyone can explain? i7-7700K/Gigabyte RTX2080/Win10 64bit/32Gb RAM/Asus Xonar DX+Sennheiser HD380pro headphones/LG 34" UM65 @2560x1080/TM Warthog+VKB MkIV Rudder pedals/Rift CV1
MiloMorai Posted January 18, 2017 Posted January 18, 2017 Diagrams of the hydraulic system can be found here, http://forum.keypublishing.com/showthread.php?98588-Supermarine-Spitfire-Hydraulic-System-(U-C)-Drawings
SCHOOL Posted January 18, 2017 Posted January 18, 2017 My guess (only a guess) is the gear retract animation was keyed with the left coming up later than the right. Not an actual pressure differential in the "virtual" system. As for increased drag on the left side, P factor is probably giving you most of that dynamic.....As a pilot with a good amount of tail-dragger time, the Spitfire is a bit foreign feeling to me at takeoff. Still, my favorite module.
John Hargreaves Posted January 18, 2017 Author Posted January 18, 2017 Yeah, it's probably just as simple as 'that's how the animation was done'. Just curious really, thanks. My favourite too, love it. i7-7700K/Gigabyte RTX2080/Win10 64bit/32Gb RAM/Asus Xonar DX+Sennheiser HD380pro headphones/LG 34" UM65 @2560x1080/TM Warthog+VKB MkIV Rudder pedals/Rift CV1
MiloMorai Posted January 18, 2017 Posted January 18, 2017 John, as you can see from the diagrams, the jacks are fed from a single source. Any resistance in one of the legs will cause the other leg to extend first. Same for retraction. Depending how much resistance there is in the leg will determine how much it lags behind the other leg.
Weta43 Posted January 19, 2017 Posted January 19, 2017 "Yeah, it's probably just as simple as 'that's how the animation was done'. Just curious really" I doubt it's an 'animation', it will be an interaction of the hydraulic model and other modelled forces. I can't remember which aircraft it was, but from memory in one of them before the modelling was complete, if you pulled enough G you could overcome the hydraulic pressure and the gear would sag till you reduced the G at which point it would move back up. Cheers.
rrohde Posted January 19, 2017 Posted January 19, 2017 I can't remember which aircraft it was, but from memory in one of them before the modelling was complete, if you pulled enough G you could overcome the hydraulic pressure and the gear would sag till you reduced the G at which point it would move back up. I believe that can be seen in the Su-27. :thumbup: PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com
John Hargreaves Posted January 19, 2017 Author Posted January 19, 2017 Fascinating stuff guys, cheers i7-7700K/Gigabyte RTX2080/Win10 64bit/32Gb RAM/Asus Xonar DX+Sennheiser HD380pro headphones/LG 34" UM65 @2560x1080/TM Warthog+VKB MkIV Rudder pedals/Rift CV1
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