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Posted

Now I love all this effort going into new models, but some of them have just a little too much detail.

 

I'm hoping for an increase in quality of the models in lockon but not a very large decrease in FPS.

 

Some of these models have DOOM 3 like pilot models (look at that F-15 one). They look great, but since you barely even see the pilot, why go so far for so little result?

 

So example, I see the great amount of detail going into the landing gear, but how much FPS is lost when you deploy them?

 

Well, I'm just voicing my concern for these potentially great looking models that not many people can use if they are way too detailed. So modelers, please remember not to go overboard on the polygon count.

 

Keep on modelling!

Posted

As long as LOD are implemented both the pilot and the landing gear are only computed when you are practicaly on top of them anyway.

 

Ground objects management and debris is what is murdering the FPS for me.

.

Posted
Some of these models have DOOM 3 like pilot models (look at that F-15 one). They look great, but since you barely even see the pilot, why go so far for so little result?
Actually Doom3 doesn't have a huge polygon count, it's more focused towards fancy (lighting) effects.
Guest Hell Sqn Protos
Posted

S~!

 

Dumbing sims down is NEVER the answer.

 

Go Hard or Go Home.

  • 2 weeks later...
Posted

Go hog wild with the poly's I say. Its easier to start with a high poly mode and scale it down later as an alternate release. If I'm going to be replacing models I want it to be worth it. I don't see the point in anyone wasting their time releasing a model that's only marginally improved. I think the 25T should set the lower limit of model quality.

Posted

There's NO such thing as too much detail! Go wild and scale down from there, that's what LOD's are for!

SU-30MKI

simvavatarhornetqg8.jpg

F/A-18F

...Beauty, grace, lethality.

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