Viktor_UHPK Posted January 28, 2017 Posted January 28, 2017 Greetings! I suggest to implement the possibility of a "shared stick" via force feedback in multicrew. Provided, they are equipped with FFB, both users could feel the movement of the stick and perform inputs simultaneously. This would be useful mostly for teaching purpose: by showing the right stick movement and feeling the other ones' inputs. Both in airplanes, such as the L-39, and in helicopters. My cyclic stick - modded MS FFB2 and My Mi-8 training videos
ED Team BillyCrusher Posted January 30, 2017 ED Team Posted January 30, 2017 Greetings! I suggest to implement the possibility of a "shared stick" via force feedback in multicrew. Provided, they are equipped with FFB, both users could feel the movement of the stick and perform inputs simultaneously. This would be useful mostly for teaching purpose: by showing the right stick movement and feeling the other ones' inputs. Both in airplanes, such as the L-39, and in helicopters. IRL, sticks has mechanical linkage, so they can't be moved "higgledypiggledy". How it should works in game if one client push stick forward on full range and simultaneously second client overcome and pulled stick into his stomach? "You become responsible, forever, for what you have tamed.” ― Antoine de Saint-Exupéry, The Little Prince.
tintifaxl Posted January 30, 2017 Posted January 30, 2017 If both joysticks have the same force, it's like a linkeage. If not, the softer wins, as opposed to real life where the stronger wins. Windows 10 64bit, Intel i9-9900@5Ghz, 32 Gig RAM, MSI RTX 3080 TI, 2 TB SSD, 43" 2160p@1440p monitor.
ED Team BillyCrusher Posted January 30, 2017 ED Team Posted January 30, 2017 If both joysticks have the same force, it's like a linkeage. If not, the softer wins, as opposed to real life where the stronger wins. How to solve which stick is softer? Both in they opposite limits. "You become responsible, forever, for what you have tamed.” ― Antoine de Saint-Exupéry, The Little Prince.
ebabil Posted January 30, 2017 Posted January 30, 2017 ha ha nice idea. but it may cost you a new joystick if you encounter a troll crew member. :) FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 | Mi-24 | F-5 | F-15E| F-4| Tornado Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60 Youtube MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5
ViFF Posted January 30, 2017 Posted January 30, 2017 Question @BillyCrusher: What about relaying forces from the other client's trimmer position? If both clients have FFB stick the trimmer position can possibly be constantly updated for both? This is good for the moment when the transfer of controls between clients is actioned, the client that is receiving (or "taking control" depending on the ME bias option) will receive the trim position (and stick forces) that was last enacted by the client relinquishing control. The benefit will be that the airplane will not "jump" due to a new trim position. Cheers IAF.ViFF http://www.preflight.us Israel's Combat Flight Sim Community Website
ED Team BillyCrusher Posted February 3, 2017 ED Team Posted February 3, 2017 Question @BillyCrusher: What about relaying forces from the other client's trimmer position? If both clients have FFB stick the trimmer position can possibly be constantly updated for both? This is good for the moment when the transfer of controls between clients is actioned, the client that is receiving (or "taking control" depending on the ME bias option) will receive the trim position (and stick forces) that was last enacted by the client relinquishing control. The benefit will be that the airplane will not "jump" due to a new trim position. Cheers Trimmer synchronization between cockpits already done in current Open Beta and Open Alpha. "You become responsible, forever, for what you have tamed.” ― Antoine de Saint-Exupéry, The Little Prince.
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