Vatikus Posted February 22, 2017 Posted February 22, 2017 (edited) When you switch to b-scope, velocity vector of target will still operate as if in PPI scope. Edited February 22, 2017 by Vatikus
jojo Posted February 23, 2017 Posted February 23, 2017 When you switch to b-scope, velocity vector of target will still operate as if in PPI scope. Not a bug, a feature AFAIK. What would you expect ? Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
Vatikus Posted February 23, 2017 Author Posted February 23, 2017 Not a bug, a feature AFAIK. What would you expect ? If target is flying toward me, it should point to South and not to the center.
Frederf Posted February 23, 2017 Posted February 23, 2017 In B-scope the entire bottom edge of the display is the point of your nose cone. Vectors in a purely vertical orientation represent radial toward or radial away motion. Two contacts at 1 o'clock and 11 o'clock which are coming directly toward you would have parallel downward vector lines on the scope despite the fact their courses are definitely not parallel.
Vatikus Posted February 23, 2017 Author Posted February 23, 2017 Yes, and currently you can test that this is not the case... very easy to see this when you are facing incoming ac and simply snake... the velocity vector will snake with you while it should not move
Azrayen Posted February 26, 2017 Posted February 26, 2017 Interesting. I must say I never used B-scope. Not a fan.
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