razo+r Posted March 13, 2017 Share Posted March 13, 2017 I've got my 3D model exported to the EDM format, one high poly which is the object itself and one which contains a few boxes for the Hitbox just in case. Now I've managed it to add it in DCS as a static object and was able to see it and place it. But now my question is, how can I make the hitbox for it in the code, if that is even required? at the moment I can drive and shoot through the object... Link to comment Share on other sites More sharing options...
Pikey Posted March 13, 2017 Share Posted March 13, 2017 you need to create a shell (if its complex) or give the object group, custom properties of ....and I need to go search for it... TYPE = "collision_shell"; or something else that escapes me (but is searchable on the forums) ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
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