razo+r Posted March 13, 2017 Posted March 13, 2017 I've got my 3D model exported to the EDM format, one high poly which is the object itself and one which contains a few boxes for the Hitbox just in case. Now I've managed it to add it in DCS as a static object and was able to see it and place it. But now my question is, how can I make the hitbox for it in the code, if that is even required? at the moment I can drive and shoot through the object...
Pikey Posted March 13, 2017 Posted March 13, 2017 you need to create a shell (if its complex) or give the object group, custom properties of ....and I need to go search for it... TYPE = "collision_shell"; or something else that escapes me (but is searchable on the forums) ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
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