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Posted

It's definitely not a placebo.

 

Be sure PD changes are applied with oculus tray tool and don't forget to change the in-game PD setting to 1 and restart the game before testing.

Posted
It's definitely not a placebo.

 

Be sure PD changes are applied with oculus tray tool and don't forget to change the in-game PD setting to 1 and restart the game before testing.

 

Yup done exactly this, no change, looks exactly the same, Have taken screenshots, put them side by side, no difference, this is literally placebo or there is something some of you have that is causing this to actually work.

Twitch2DCS - Bring twitch chat into DCS.

SplashOneGaming.com - Splash One is a community built on combat flight simulation. S1G Discord

 

twitch / youtube / facebook / twitter / discord

Posted

How you take screen shot from Oculus ? Normal screenshot wont tell nothing.

 

 

Sent when im drunk with my iphone near me :)

Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC )

 

 

[sIGPIC][/sIGPIC]

Posted

Guys If you are running Runtime 1.14 now The Oculus Debug Tool moved from the SDK to the runtime. The new location is Program Files\Oculus\Support\oculus-diagnostics\OculusDebugTool.exe. you should be able to run the debug tool 1.14 from there

Posted
How you take screen shot from Oculus ? Normal screenshot wont tell nothing.

 

 

Sent when im drunk with my iphone near me :)

 

u can change screenshot settings to PNG which allows you to screenshot the full framebuffer with lossless compression, rather than JPG lossy compression, comparing these screenshots you can see differences even if you do 1.4 and 1.5 PD normally in DCS.

Twitch2DCS - Bring twitch chat into DCS.

SplashOneGaming.com - Splash One is a community built on combat flight simulation. S1G Discord

 

twitch / youtube / facebook / twitter / discord

Posted

In DCS I don't feel difference between internal and debug tool pixel density but curiously in an other sim (aerofly fs2) I see a big difference : debug tool pixel density 2.0 gives much better performances than internal 2.0 pixel density.

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