Raz_Specter Posted April 17, 2017 Posted April 17, 2017 (edited) delete thread Edited August 6, 2018 by Raz_Specter Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb SPECTER [sIGPIC][/sIGPIC] Lead Terrain Developer / Texture Artist
Raz_Specter Posted April 17, 2017 Author Posted April 17, 2017 (edited) Forgot to attach the puctire Edited August 6, 2018 by Raz_Specter Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb SPECTER [sIGPIC][/sIGPIC] Lead Terrain Developer / Texture Artist
Raz_Specter Posted April 19, 2017 Author Posted April 19, 2017 (edited) b Edited August 6, 2018 by Raz_Specter Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb SPECTER [sIGPIC][/sIGPIC] Lead Terrain Developer / Texture Artist
Weltensegler Posted November 30, 2017 Posted November 30, 2017 Not sure what you want to know specific but I assume you want to know what you have to do different for DCS compared to "normal" workflow. Haven't used SP2 for DCS but I would assume as usual you paint on the UVs you set in 3dsmax or maya before and then export for PBR. If that does not meet DCS standards you may have to Photoshop fix it. Not a straight answer because I don't know for sure but that's what I would try first. cheers 4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO ____________________________________ Moments in DCS: --> https://www.youtube.com/user/weltensegLA --> WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274
-Rudel- Posted December 3, 2017 Posted December 3, 2017 (edited) after you export the textures, it's a matter of putting the roughness, metallic and ambient occlusion textures into DCS's required channels. R = AO G = Roughness B = Metallic Then you put it in the specular level channel. You will also need to adjust the channels to look good in DCS because ED doesn't have any shader support for substance. What you see in substance wont necessarily be the same in DCS. basecolor and normals should be obvious : Now, because ED allows turning off PBR mode, you will need to name the new texture exactly the same as the original diffuse file, but with '_RoughMet' after it. In the description you will add this....(for example) {"PLANE_FUSELAGE", 0 ,"Plane_Fuse_Dif",true}; {"PLANE_FUSELAGE", 1 ,"Plane_Fuse_NMp",true}; {"PLANE_FUSELAGE", 2 ,"Plane_Fuse_Spec",true}; {"PLANE_FUSELAGE", ROUGHNESS_METALLIC ,"Plane_Fuse_Dif_RoughMet",true}; Edited December 21, 2017 by -Rudel- https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2 i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD
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