Bearfoot Posted April 17, 2017 Share Posted April 17, 2017 First off, GREEEEEEEEAAAAAAAAT module! Thanks! Now, I know, this is a known issue: the distorted/wavy gunsight in Oculus Rift. And a known cause: ASW/ATW. And a known "solution": disable ASW/ATW (CTRL + NumPad1). What I would like to know is that whether the developers are planning on fixing this on their end, so that we can fly the spit with ASW and still have a proper gunsight? I get that the issue is the FPS not being sufficient, so ASW is kicking in and causing the waves. And so, in a sense, there is no problem to fix from the developer's perspective ... except that this issue only occurs with the Spitfire module (for me and many other folk), and occurs even if there is not much else going on (e.g., the free flight instant action). So something in the core module is eating up a lot of processing power making sending those frames to the VR system very problematic. Do the developers have plans to optimize or improve the code to fix this? Or are we stuck with disabling ASW/ATW (which sucks, because then we get stutters instead of smoothness, and that makes for a horrible experience)? Thanks! Link to comment Share on other sites More sharing options...
Bearfoot Posted April 19, 2017 Author Share Posted April 19, 2017 Nobody cares to comment? Not asking for a timeline for a fix, but just whether this is even on the radar/to-do list, or is something that is not going to be addressed any time soon .. Link to comment Share on other sites More sharing options...
Jamesp1 Posted April 20, 2017 Share Posted April 20, 2017 I'd also like to see this fixed: My first few flights I'd wondered if it was intentional! It should probably have been posted in the bugs subforum though Link to comment Share on other sites More sharing options...
Recommended Posts