NRG-Vampire Posted May 15, 2017 Posted May 15, 2017 I can do it after I do the tail codes NTTR per request...Sierra copy that :thumbup:
Charlie_01 Posted May 15, 2017 Posted May 15, 2017 Wait till you see what I have for you...lol Here's the skin to fix the Netherlands, just drop it in the Netherlands skin folder and overwrite.. https://www.mediafire.com/?oq8qlo8146tykoa Sorry but the fixing skin still has roundels on either upper and lower surface of both wings just like the original skin had... :(
uscstaylor Posted May 15, 2017 Author Posted May 15, 2017 (edited) Charlie Ill look at it but my system show it without the bottom wing If your picking the 313th Squadron then that the game not my skins. I did the Polly with Red Tail here's a screen Edited May 15, 2017 by uscstaylor
Charlie_01 Posted May 15, 2017 Posted May 15, 2017 Well, could you make me anyway a skin without either right-wing upper and left-wing bottom roundel? Not too complicated if you have template with markings layers... Please... :worthy:
uscstaylor Posted May 15, 2017 Author Posted May 15, 2017 (edited) That is the skin let me double check to make sure its the correct fixed skin. OK Found it , it was the wrong skin fix here's the right one. Fixed the other link to sorry about that...lol https://www.mediafire.com/?beejp2k7olln4mv Edited May 15, 2017 by uscstaylor
Charlie_01 Posted May 16, 2017 Posted May 16, 2017 (edited) That is the skin let me double check to make sure its the correct fixed skin. OK Found it , it was the wrong skin fix here's the right one. Fixed the other link to sorry about that...lol https://www.mediafire.com/?beejp2k7olln4mv Thx again mate! You're very kind!! :) Would you please tell me if are you using the jabog32's F-16 template from FC 1.12 ( http://www.virtual-jabog32.de/index.php?section=downloads&subcat=13&file=636 ) and uboats' "Extractor for EDM files" ( https://www.digitalcombatsimulator.com/en/files/1744284/ ) for making all these skins? If not, get a look at them: could be very useful for you in case... :smilewink: Edited May 16, 2017 by Charlie_01
uscstaylor Posted May 18, 2017 Author Posted May 18, 2017 Sierra99 Just an FYI Ill be doing as many skin numbers I can, then next on my plate will be the Splinter skin for the F-16. I should have the numbers done by late Sunday night....Salute!
Charlie_01 Posted May 18, 2017 Posted May 18, 2017 (edited) Everyone of these skins works fine in my game. I'm not sure what version your running but in the ME please makes sure you get rid of assigned planes numbers. Also if you assign these as AI you will get the AC number on the tails. I haven't figured a way to get rid of them yet. No one else has posted the work around for that issue. As far as your wings go not sure what to tell ya but all of my skins work fine. Are you piloting these planes yourself or AI. If AI then again my explanation above is all I can tell ya. Thanks for the feedback though..Let me know if ya figure it out... Wish I could help ya. Maybe shoot one of the admins or moderators a PM with this issue. Im sure they can help ya. Good Luck Hey usctaylor, I've just solved the issue of the USAF insigna duplication in F-16A's skins!! Wanna post here the solution for your and general knowledge, just in case someone would need it in the future... You said you hadn't this issue... I guess you have 4 skin files from an old bl.52 skin into your TempTextures folder, haven't you? I've just found out one of them is named just like the USAF insignia skin as and another like the canopy glass one (the latter is shared with the sign "AF89" too). When they are into "TempTexture" replace the originals but they are EMPTY!! This way the sim STILL thinks to put another "dynamic" USAF insigna over the custom livery's "permanent" one. However it actually overwrites there... NOTHING! :D :smilewink: :thumbup: And that's all... :) Edited May 18, 2017 by Charlie_01
uscstaylor Posted May 18, 2017 Author Posted May 18, 2017 Good mate glad you solved your issue, Enjoy!
Sierra99 Posted May 18, 2017 Posted May 18, 2017 Sierra99 Just an FYI Ill be doing as many skin numbers I can, then next on my plate will be the Splinter skin for the F-16. I should have the numbers done by late Sunday night....Salute! Must speed rep...:thumbup: Funny we have such great skins for an aircraft we can even fly yet...(normally) [sIGPIC][/sIGPIC] Primary Computer ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5. -={TAC}=-DCS Server Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970.
uscstaylor Posted May 20, 2017 Author Posted May 20, 2017 (edited) Sierra I have a question buddy for the Flanker skin does the tail look the same as the "57 ATG" skin I did here, just the AF numbers are different for each plane? If so then I can do this set but if the tail design is different for each one then I'm afraid its to much work for all these skins. Download Skin: https://www.mediafire.com/?4fmzoilt3jbgbs7 Edited May 20, 2017 by uscstaylor
Sierra99 Posted May 21, 2017 Posted May 21, 2017 Sierra I have a question buddy for the Flanker skin does the tail look the same as the "57 ATG" skin I did here, just the AF numbers are different for each plane? If so then I can do this set but if the tail design is different for each one then I'm afraid its to much work for all these skins. Download Skin: https://www.mediafire.com/?4fmzoilt3jbgbs7 If I understand the question correctly, only the aircraft in this post https://forums.eagle.ru/showpost.php?p=3134109&postcount=12 with a link next to them have a special tail...the rest have the standard tail number format.. Helps? Or do I need to sleep and retry? [sIGPIC][/sIGPIC] Primary Computer ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5. -={TAC}=-DCS Server Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970.
Charlie_01 Posted May 22, 2017 Posted May 22, 2017 (edited) Hey usctaylor, maybe you can check this out at F-16.net... You can simply Googling F-16.net xxxxx (where xxxx is each tail number listed into the Sierra99's post above). As well you don't need to make a fixed number for each skin because the large numbers are the dynamical ones you can set in ME. You only need to add either a canopy skin along with the appropriate little numbers (AF with the pair of numbers below: see attachment) into each livery's folder plus the appropriate line into the related description.lua file (just like i'm doing with my customized canopies, for instance: {"texture F-16.tga f2 g0",0,"f-16-glassmix_num-w2.tga",false}; ). That's all... Hope this could help. :thumbup: Edited May 22, 2017 by Charlie_01
Charlie_01 Posted May 22, 2017 Posted May 22, 2017 You only need to add either a canopy skin along with the appropriate little numbers (AF with the pair of numbers below: see attachment) into each livery's folder plus the appropriate line into the related description.lua file (just like i'm doing with my customized canopies, for instance: {"texture F-16.tga f2 g0",0,"f-16-glassmix_num-w2.tga",false}; Sorry, I've forgotten that we are talking about an F-16"A" livery and that the A's liveries work differently from C's ones. To put the canopy skin into the livery's folder and calling it with the command "false" is enough for C's liveries only (I've tested it). For the A ones you have instead to place the modded canopy skin (either with empty low half or with different numbers there) directly into the "...\Bazar\TempTextures" subfolder of the game directory (it seems not enough to put it into "TempTextures" of the Saved Games directory, but I'm not completely sure about that because some tests are still on the run...).
uscstaylor Posted May 25, 2017 Author Posted May 25, 2017 Hey Charlie what exactly is the name of that file and what was your fix for the A version of the F-16. My fix didnt seem to work. I would appreciate a nice how to if its not to much trouble. Thanks
Sierra99 Posted May 25, 2017 Posted May 25, 2017 Hey Taylor, Here is a link to the page I used as a reference for the Nellis Tails, Paint Schemes and Tail Codes/Art https://tinyurl.com/kjacfro Cheers Sierra [sIGPIC][/sIGPIC] Primary Computer ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5. -={TAC}=-DCS Server Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970.
uscstaylor Posted May 25, 2017 Author Posted May 25, 2017 Thanks Sierra. Just waiting on Charlie to give me some insight on his fix for the double lettering that's plaguing the F-16A AI's
Charlie_01 Posted May 28, 2017 Posted May 28, 2017 (edited) Thanks Sierra. Just waiting on Charlie to give me some insight on his fix for the double lettering that's plaguing the F-16A AI's Hey usctaylor, I'm testing a lot in this period... I'm not sure about some things on how the F-16's skins work yet, but now I have a clear knowledge about a lot of their actual working. 1- The "A" 's double lettering of AF89 definitely depends on the f-16.tga.dds skin that shows mainly the canopy's color (from its upper half) as well the "AF89" marking (from the lower one). 2- This means you can easily solve the issue calling a modded canopy skin with the empty lower half. The f-16-glass.bmp.dds skin into your liveries is good for that. 3- The bad news is that for the "A"s you CAN'T call the modded canopy skin from the livery's folder as you've done so far into your description.luas (= {"texture F-16.tga f2 g0",0,"f-16-glass.bmp",false};). 4- The really bad news is that the ONLY way you can prevent f-16.tga from superimposing the (semi-)dynamical AF89 marking on a custom rudder skin is to place a modded f-16.tga in the MAINGAMEFOLDER\...Bazar\TempTextures diretory (it seems not even enough to put it in ...\Saved Games...\TempTextures). This means you won't need to call it at all into the description.luas but I repeat: this is true for F-16As only! Unfortunately this way you'll clear the AF89 marking for every livery of either F-16As AND F-16Cs, mainly the standard ones... :( 5- The only good news is that on the contrary for "C" 's liveries you CAN call the modded glass skin from the livery's folder. This means for the "C"s you can even mod as well the number that goes along with AF. I wonder how the different F-16 models out here not only call different skins but having a quite different mechanics too. I'm still looking for a way to make either default and customized liveries of ALL the F-16 versions working together but I'm not sure if it would exists... At least not for all the "A" 's liveries ... :cry: I hope this would be clear enough to you even if quite complex. If you have any other question feel free to ask. And sorry for delayed answer... Edited May 28, 2017 by Charlie_01
uscstaylor Posted May 28, 2017 Author Posted May 28, 2017 OK So I'm going to try to get the f-16-glass.bmp.dds into the F-16A's folders. The weird thing I'm seeing in my game is, I do have one skin from the Warthogs that every time it loads there no extra numbers simply the skins aircraft skin numbers being shown. Please let me know if you find any updated info on the F-16. My goal is to get rid of all of the numbering put on the skins by the game. I only use custom skins and in my flying I try to give my experience a more realistic one by not having the game place odd shaped numbers on my aircraft. If you have any examples of the dds files you are talking about I'm sure others would appreciate seeing what they look like. Thanks man..
Charlie_01 Posted May 28, 2017 Posted May 28, 2017 (edited) OK So I'm going to try to get the f-16-glass.bmp.dds into the F-16A's folders. Yep. You can delete either the f-16-glass.bmp.dds skin from every livery as well as the related command line ({"texture F-16.tga f2 g0",0,"f-16-glass.bmp",false};) from all the description.lua files. You need to save only one, simply renaming it f-16.tga.dds and placing in the MAINGAMEFOLDER\...Bazar\TempTextures directory. This way you will stop the AF89 marking from showing on ALL F-16A+C liveries. Obviously you will have to write by yourself the appropriate AF marking on each F-16A's custom livery you make if you want it being showed. For F-16C on the contrary you can leave the f-16-glass.bmp.dds skin into the livery's folder letting it to be called from the the description.lua file. The weird thing I'm seeing in my game is, I do have one skin from the Warthogs that every time it loads there no extra numbers simply the skins aircraft skin numbers being shown.I agree on that, but as I've just repeated even between F-16A's skins and F-16C's ones the behavior is different and it's more weird for sure. If you have any examples of the dds files you are talking about I'm sure others would appreciate seeing what they look like.Sorry but I can't understand what dds files you're talking about. I've only talked about files that already exists in your liveries or into the game and can't figure out what example you want to see. The only one I could do was the picture already attached to a previous post of mine you can look above at. And I've done indeed. Would you please explain it to me little bit better? Edited May 28, 2017 by Charlie_01
uscstaylor Posted May 29, 2017 Author Posted May 29, 2017 Sorry Charlie I'm referring to the bmp's. I save them as dds files but name them with the bmp extension. So yeah the one you posted in the earlier post is what I have as well. Only difference is I have it written false in my lau files for each one of my skins with the dds or bmp file in there too.
uscstaylor Posted June 17, 2017 Author Posted June 17, 2017 Moderator you can close this thread but please dont delete! thanks for your attention!
Recommended Posts