Esac_mirmidon Posted March 2, 2018 Posted March 2, 2018 yes, its 10x feet, so three digit setting is 1000 feet. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
Dr.SquirrelBoy12 Posted March 6, 2018 Posted March 6, 2018 What am I doing wrong? I am trying to drop a line of bombs down the runway one at a pulse every 60 feet. As you can see they are all clustered together. I had 4 stations with 3x Mk82 = 12 bombs. If I understand this correctly, I have it set to drop 12 pulses, with 1 bomb each, every 6x10(60) feet? :joystick: QTY refers to bombs dropped per multiple. MULT refers to how many drops you want. INTV x 10 refers to the distance between each drop. You have it set to drop 12 bombs at once. If you want to drop 12 bombs and have each one 60 feet apart you would need to set QTY to 1, MULT to 12 (if you can) and INTV x10 to 006 as you have it. Modules: FC3, A-10C, M2000C, MiG-21bis, F-86F, AV-8B NA, F/A-18C, F-14A/B, F-16C, F-15E, F-4E, A-29, Eurofighter Typhoon, A-6E, MiG-23MLA, Nevada, Persian Gulf, South Atlantic, Syria, Afghanistan Specs: Intel i7 2600K, Nvidea GTX 980, 16GB RAM, NVMe SSD, Saitek X-55, TrackIR 5, Samsung Odyssey VR
Snacko Posted March 7, 2018 Posted March 7, 2018 QTY refers to bombs dropped per multiple. MULT refers to how many drops you want. INTV x 10 refers to the distance between each drop. You have it set to drop 12 bombs at once. If you want to drop 12 bombs and have each one 60 feet apart you would need to set QTY to 1, MULT to 12 (if you can) and INTV x10 to 006 as you have it. :no_sad: For example: a. QTY is set as 1 and MULT is set as 4. Total bombs to be released will be 1 * 4 = 4. So when you press the pickle, the ACP will release 4 bombs at the same time. Then why does Zeus's example have 1 drop of all 4 bombs? :confused: I have it setup correctly. As they had said in previous posts, the INTV is not functional yet. Snack Officer Intel I9-10850K (OC @ 5.0ghz) │ 64GB (4x16GB) DDR4 3200 │Gigabyte RTX 4090 Gaming OC 24gb - ҉ - Blackshark Cockpit Trainer - ҉ - ♣ Thread | ♥ Download
Jenrick Posted March 7, 2018 Posted March 7, 2018 MULT is the # of stations that will deploy ordinance QTY is the # of bombs that will drop from each station So QTY 2 MULT 2 will drop 2 bombs from 2 stations for 4 bombs total. With the intervalometer not working currently, all 4 will pickle off close to each other. With it working it SHOULD space them out to the given interval. So for example if have 3 MK 82's on 2 different pylons, I can drop QTY 3 MULT 1 and clear one pylon completely, or QTY 1 MULT 2, and drop 1 bomb from each pylon. QTY 2 MULT 2 would be 2 bombs from each pylon. -Jenrick
Kaned Dragon Posted March 25, 2018 Posted March 25, 2018 Thanks for the info on the ACP and the fuses. Great work dudes.
ED Team BillyCrusher Posted June 8, 2018 ED Team Posted June 8, 2018 MULT is the # of stations that will deploy ordinance QTY is the # of bombs that will drop from each station So QTY 2 MULT 2 will drop 2 bombs from 2 stations for 4 bombs total. With the intervalometer not working currently, all 4 will pickle off close to each other. With it working it SHOULD space them out to the given interval. So for example if have 3 MK 82's on 2 different pylons, I can drop QTY 3 MULT 1 and clear one pylon completely, or QTY 1 MULT 2, and drop 1 bomb from each pylon. QTY 2 MULT 2 would be 2 bombs from each pylon. -Jenrick Sorry but it's incorrect description. QTY it's total amount of ordnance in full sequence and MULT is a number of stations from which weapons will be simultaneously released in the sequence. So, MULT can't be set to a number greater than the number of stations carrying the selected weapon or the quantity value, whichever is less. 1 "You become responsible, forever, for what you have tamed.” ― Antoine de Saint-Exupéry, The Little Prince.
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