ESA Dodo Posted May 20, 2017 Posted May 20, 2017 I just run the Huey on MP with the governor switched off, to make it go faster, because I can. If that is the case, that means that the system is improperly modelled, as with the governor in the emergency position there is a fuel flow restriction. Extracted from the UH-1H real flight manual. Furthermore, it should be much more difficult to control the helicopter as any chage in the collective position will require to adjust manually the throttle to keep rpm at green arc. This is due to losing (disconecting) the automatic rpm drop compensation.
lemoen Posted May 20, 2017 Posted May 20, 2017 If that is the case, that means that the system is improperly modelled, as with the governor in the emergency position there is a fuel flow restriction. Extracted from the UH-1H real flight manual. Furthermore, it should be much more difficult to control the helicopter as any chage in the collective position will require to adjust manually the throttle to keep rpm at green arc. This is due to losing (disconecting) the automatic rpm drop compensation. RPM. Green. LOL.
HipoxiK Posted May 20, 2017 Posted May 20, 2017 (edited) If that is the case, that means that the system is improperly modelled, as with the governor in the emergency position there is a fuel flow restriction. Extracted from the UH-1H real flight manual. Furthermore, it should be much more difficult to control the helicopter as any chage in the collective position will require to adjust manually the throttle to keep rpm at green arc. This is due to losing (disconecting) the automatic rpm drop compensation. I agree. I looked into this as well as the standard Huey campaign calls for this 'manual fuel governing' a few times to give extra performance. In the real Huey flight manual I found I couldn't fine any reference to this procedure. I believe one of the procedures used when extra power was needed for take off was to beep the rotor rpm up as you increase collective to match, this will help avoid the rotor droop. This allows for a little extra performance and I imagine N1 rpm and TGT would be a limiting factor here. Then you beep down as you let power out during departure. I haven't actually tested this yet to see if it works in the sim. Edited May 20, 2017 by HipoxiK
acdelta57 Posted May 20, 2017 Author Posted May 20, 2017 For overweight takeoffs I use the "skid bumping" method. It was common in Vietnam for Charlie model gunships to take off exceeding MTOW by several hundreds of pounds in very high density areas. Bring that collective up very slow just to get the weight off the skids, inch cyclic forward gaining slight momentum utilizing full force of ground effect, bump skid, gain a little momentum, inch forward even more, bump skid again gaining more momentum, repeat until translational lift is met then climb out. Ive had some great success with this especially in Nevada on those 120F summer days. Done correctly you will feel a good deal of satisfaction, done incorrectly you will end up looking like an untamed galloping bronco going down the runway on the verge of loosing control and ending up turning into a pile of rubble! @rotorhead hot starts are already visually modeled. Ive seen it many times in MP players starting up and having flames shoot out. With proper engine modeling those simmers will learn from their mistakes and as to why the hot start occurred instead of just seeing some pretty flames on start up lol. But theres much more to be gained from just a hot start. That is just 1 small piece of the puzzle [sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey! multiplayer name ''DustOff=3=6''
Pocket Sized Posted May 22, 2017 Posted May 22, 2017 Nobody mentioned over torque, or EGT limits. I simply said simulating a hot start was pointless. You hit the start button. A dial rises, an imaginary engine melts. Game stops. Reset and try again, what is the point? I'm not arguing the toss just, where is there added value with this? If the EGT limits are implemented properly, then hot starts will also be modeled. DCS modules are built up to a spec, not down to a schedule. In order to utilize a system to your advantage, you must know how it works.
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