Roblex Posted May 21, 2017 Posted May 21, 2017 (edited) PhilStyle has recently been experimenting with ways to reduce the chances of losing his wings pulling out of a dive in a spit and settled on applying a 24% Saturation to the Spitfires pitch and little or no curve. That sounds like a huge saturation but I have tried it myself and it does seem to work. It is almost impossible to apply too much stress pulling back at 450mph yet there is still ample elevator authority to get maximum turn rate at 300mph, enough to start blackout, or 160mph where any tighter would cause a stall. Edited May 21, 2017 by Roblex ============================================================================================================================== 56sqn US@R Diary of a hopeless Pilot Officer http://roblex56raf.livejournal.com NVIDIA GeForce GTX 1050 Ti, 16Gb RAM, Intel Core i3/i5/i7 6xxx @ 2700 MHz
coopes Posted May 24, 2017 Posted May 24, 2017 PhilStyle has recently been experimenting with ways to reduce the chances of losing his wings pulling out of a dive in a spit and settled on applying a 24% Saturation to the Spitfires pitch and little or no curve. That sounds like a huge saturation but I have tried it myself and it does seem to work. It is almost impossible to apply too much stress pulling back at 450mph yet there is still ample elevator authority to get maximum turn rate at 300mph, enough to start blackout, or 160mph where any tighter would cause a stall. Of course it works because your not getting full range of movement on the elevator If your interested in a realism WWII squad, drop by our Discord. https://discordapp.com/invite/BK7kxZx
philstyle Posted May 25, 2017 Posted May 25, 2017 Of course it works because your not getting full range of movement on the elevator Correct. Which was the point of doing it. Why do you need full range? I will stall at low airspeed with full deflection of only 30% saturated pitch. I will black out at medium airspeed with full deflection of only 30% saturated pitch. I will rip the wing off at high speed with full deflection of only 30% saturated pitch. So, nothing is lost (in practice), and errors resulting from having a short stick with imprecise control relative to a historical stick are avoided. On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/
amazingme Posted May 25, 2017 Posted May 25, 2017 The Spit is still in development. FM seems a bit exaggerated from all perspectives. I, too, use a very large curve for the pitch axis and a bit on the rudder, as I tend to over use it.. Using a long stick, well, that's a different story.. As of now, I'm enjoying flying with a couple of force feedback sticks (G940/MSFFB2), but soon I'll make a move towards an elongated stick with adjustable force (VKB/Virpil). It's a must. Specs: Asus Z97 PRO Gamer, i7 4790K@4.6GHz, 4x8GB Kingston @2400MHz 11-13-14-32, Titan X, Creative X-Fi, 128+2x250GB SSDs, VPC T50 Throttle + G940, MFG Crosswinds, TrackIR 5 w/ pro clip, JetSeat, Win10 Pro 64-bit, Oculus Rift, 27"@1920x1080 Settings:2.1.x - Textures:High Terrain:High Civ.Traffic:Off Water:High VisRan:Low Heatblur:High Shadows:High Res:1920x1080 RoC:1024 MSAA:4x AF:16x HDR:OFF DefS: ON GCI: ON DoF:Off Lens: OFF C/G:390m Trees:1500m R:max Gamma: 1.5
Recommended Posts