mytai01 Posted May 17, 2017 Posted May 17, 2017 I've read peoples descriptions of how nice VR is in other games and how poor the visibility is in DCS World, especially at distances. Everyone has advice on how to improve the situation, but none of it does much good. The immersion is fantastic, but this issue with poor sharpness seems to need addressing by the developers. A response from them would be nice. Thank you, /SIGNED/ Mytai01 MS Win7 Pro x64, Intel i7-6700K 4.0Ghz, Corsair RAM 16Gb,EVGA GeForce GTX 1080 FTW GAMING ACX 3.0, w/ Adjustable RGB LED Graphics Card 08G-P4-6286-KR, Creative Labs SB X-FI Titanium Fatal1ty Champ PCIe Sound Card, Corsair Neutron XTI 1TB SSD, TM Warthog Throttle & Stick, TM TPR Pedels, Oculus Rift VR Headset CV1, Klipsch Promedia 4.1 Speakers...
mangotango Posted May 18, 2017 Posted May 18, 2017 It's really hard to develop a better resolution when you VR headset is limited. I have the HTC Vive and I have found a great setting. Use the pixel density to highest 2.4 in Vive and then set DCS pixel density to 1.0 This setting has given my a way better sharpness then relying on DCS VR pixel boost. Frame rate is still top, flying with 45 -90 Sent from my iPhone using Tapatalk
Pikey Posted May 18, 2017 Posted May 18, 2017 You can't get more pixels than the headset can display, the approach has been to make things bigger than the maths and field of view should really have them, but a first attempt of model enlargement was dropped from the live build. There are labels. Essentially VR is what it is right now and the resolution limit is much talked about. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Goblin Posted May 18, 2017 Posted May 18, 2017 but this issue with poor sharpness seems to need addressing by the developers. And while you're at it, have them make HD screens get 4K resolution... ;) There are some tricks with pixel density, but at a cost of performance, that will increase picture clarity some. I haven't noticed any improvement above 1,5. Resolution in VR is what it is, currently. It will probably improve in future iterations.
Raven (Elysian Angel) Posted May 18, 2017 Posted May 18, 2017 The immersion is fantastic, but this issue with poor sharpness seems to need addressing by the developers. The poor resolution is due to hardware limitations: an nVidia spokesperson has said repeatedly that VR takes 7x the computing power than rendering something on a regular monitor. I have a Rift CV1 myself, and of course a higher resolution and higher FOV would be preferable, but that would need a quantum leap of computing power ahead of what is currently available. Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
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