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Posted

Seems there are some weird boxes being generated around the cockpit lights with the new lighting in 2.1. It is especially noticeable around the auto pilot indicators and altitude alarm. Anyway, I'm sure you guys are aware of this, but communication leads to greater SA! Cheers!

Posted

Can you show me a screenshot of the boxes? :)

 

Note that the cockpit lights will be tremendously too powerful with deferred shading in 2.1 turned off. This is because all of the lights were adjusted to strengthen them for 2.1; but that means that if you turn of deferred shading, they will be far too bright.

Nicholas Dackard

 

Founder & Lead Artist

Heatblur Simulations

 

https://www.facebook.com/heatblur/

Posted

It goes away when msaa is switched off, I believe. Had the same. MSAA may be bugged.

 

 

Sent from my iPhone using Tapatalk

Posted
Can you show me a screenshot of the boxes? :)

 

Note that the cockpit lights will be tremendously too powerful with deferred shading in 2.1 turned off. This is because all of the lights were adjusted to strengthen them for 2.1; but that means that if you turn of deferred shading, they will be far too bright.

 

So then are you only going to produce shaders that look correct in deferred?

 

I hope that is not the case beings deferred rendering is a user configurable option.

Posted
So then are you only going to produce shaders that look correct in deferred?

 

I hope that is not the case beings deferred rendering is a user configurable option.

 

Yes.

 

I don't agree with the design decision to keep deferred lighting as an option, however it is out of my hands.

It is possible that it is a temporary option until all deferred PBR lighting issues are resolved.

 

As artists, we can chose to optimise for one or the other.

We don't have the ability to cater to both (it's not a manpower thing, it's just we have no way of using different artwork whether the engine is running in deferred lighting mode or not).

Nicholas Dackard

 

Founder & Lead Artist

Heatblur Simulations

 

https://www.facebook.com/heatblur/

Posted
Yes.

 

I don't agree with the design decision to keep deferred lighting as an option, however it is out of my hands.

It is possible that it is a temporary option until all deferred PBR lighting issues are resolved.

 

As artists, we can chose to optimise for one or the other.

We don't have the ability to cater to both (it's not a manpower thing, it's just we have no way of using different artwork whether the engine is running in deferred lighting mode or not).

 

Yeah the pre-processor macros for the shaders exist and make that part easy.

 

Sadly the rest of the system doesn't appear to be setup so that its aware of the different modes. Anything related to textures has no concept.

Posted

Something I noticed, The landing lights seem to show in the cockpit of the aircraft, as if they were generated inside it!

[sIGPIC][/sIGPIC]

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