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Terrain mesh holes, flipped normals??


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Hi, since the release of the new 2.1 version, I noticed that sometimes (I couldn't find a reason nor a trigger for this, sorry) when looking at mountains surfaces throught a more or less wide/tangent angle I see this problem:

 

1496503110-dcs-2017-06-02-15-41-01-56.jpg

 

the terrain mesh start making like "holes" very similar to when in a 3d soft you invert normals. It only happens near the boundaries of the screen area and as soon as you move a bit the camera or look the terrain from a more vertical position the problem is gone:

 

1496502949-dcs-2017-06-02-15-41-03-43.jpg

 

It only seems to happen in NTTR.

 

Anyone noticed this??...hope it can be of help for fixing...

 

Many thanks!!

Take a look at my MODS here

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thanks for your replies guys!!

 

Glad to see I'm not the only one with the problem Texac :P

 

As Texac said, its not possible to give a particular place, it seems to happen everywhere when flying low and near mountains at the edges of the screen area...

 

Settings are maxed out, except MSAA (disabled), DoF (disabled), and ground shadows at flat.

 

cheers!

Take a look at my MODS here

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