EagleEye Posted July 3, 2017 Posted July 3, 2017 I find the trees and their hitbox are reasonably well made. You have to check in realtime if the aircraft hit a tree object. And we talking about helicopters that can fly at very low speed and at the same time fighter jets with 600 km/h or more. I don`t know if a tree currently do have only one hitbox, two or more? Though we are not there yet where you can make hitboxes only around the branches and the trunk in a flight sim and have good FPS. Deutsche DCS-Flughandbücher SYSSpecs: i7-4790K @4GHz|GA-Z97X-SLI|16GB RAM|ASUS GTX1070|Win10 64bit|TrackIR5|TM Warthog/Saitek Pro Pedals
Weta43 Posted July 4, 2017 Posted July 4, 2017 (edited) I agree W/ EagleEye - IRL you wouldn't intentionally fly through trees under anything but the most pressing circumstances anyway. - I have a nice big crease the side of my car from assuming I was just going to be pushing twigs out the way as I reversed through a bush sticking into someone's drive. You might get away with it, you might not. With the current tree modelling, it's fairly simple - assume it's all big branches. Anything more is twice the calculations to imrove the occasional modelling of something you shouldn't be doing anyway... Edited July 4, 2017 by Weta43 Cheers.
KorovaMB Posted July 4, 2017 Posted July 4, 2017 I can only relate to my experiences with flying the WWII planes, but I haven't found any issues with the trees. I haven't used all the airfields, but I have yet to have one where the trees past the runways have posed problems. I can't speak to problems the helo pilots might find, since I don't fly them, but at least for the planes it seems to me if the tree hit box is an issue, I'm already in a pretty fubar situation.
kunterbunt Posted July 4, 2017 Posted July 4, 2017 Whatever conclusion you come to, please ensure that trees keep obstructing the AI line of sight. My Rig: AMD Ryzen 9 3950X | 64GB DDR4-3200 Ram | NVIDIA GeForce RTX 2080 Ti | Thrustmaster Hotas Warthog | MFG Crosswind rudder pedals | HP Reverb
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