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Posted

I find the trees and their hitbox are reasonably well made. You have to check in realtime if the aircraft hit a tree object. And we talking about helicopters that can fly at very low speed and at the same time fighter jets with 600 km/h or more.

I don`t know if a tree currently do have only one hitbox, two or more? Though we are not there yet where you can make hitboxes only around the branches and the trunk in a flight sim and have good FPS.

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Posted (edited)

I agree W/ EagleEye - IRL you wouldn't intentionally fly through trees under anything but the most pressing circumstances anyway.

 

- I have a nice big crease the side of my car from assuming I was just going to be pushing twigs out the way as I reversed through a bush sticking into someone's drive.

 

You might get away with it, you might not. With the current tree modelling, it's fairly simple - assume it's all big branches.

 

Anything more is twice the calculations to imrove the occasional modelling of something you shouldn't be doing anyway...

Edited by Weta43

Cheers.

Posted

I can only relate to my experiences with flying the WWII planes, but I haven't found any issues with the trees. I haven't used all the airfields, but I have yet to have one where the trees past the runways have posed problems.

 

I can't speak to problems the helo pilots might find, since I don't fly them, but at least for the planes it seems to me if the tree hit box is an issue, I'm already in a pretty fubar situation.

Posted

Whatever conclusion you come to, please ensure that trees keep obstructing the AI line of sight.

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