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Posted (edited)

Now with affordable HDR monitors on the market, HDR rendering would be a welcome feature for dcs, as i imagine that HDR could be especially useful for flightsims.

Also with the devs currently working on the rendering engine, it could be a good time to implement it.

 

With my limited knowledge about real-time rendering, i would assume, that rendering into a higher dynamic range shouldn't even be that big of change to the code.

Correct me, if i'm wrong:)

Edited by twistking

My improved* wishlist after a decade with DCS ⭐⭐⭐⭐🌟

*now with 17% more wishes compared to the original

Posted

Actually it should be a job for the Graphics card driver/DirectX, nothing in the Game code...

It is the GraphicsCard/Monitor settings and color profile that decide on what you see on the screen. I doubt, there is an artificial dynamic range "limiter" in any game that prevents the GPU from displaying more colors?!

Or is there?

Shagrat

 

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Posted (edited)
Actually it should be a job for the Graphics card driver/DirectX, nothing in the Game code...

It is the GraphicsCard/Monitor settings and color profile that decide on what you see on the screen. I doubt, there is an artificial dynamic range "limiter" in any game that prevents the GPU from displaying more colors?!

Or is there?

 

Sure there is. Games that internally calculate with higher contrast ratios than your standard panel can display, need to compress the contrast range to display in a normal color space / dynamic range. You could refer to this as "tone mapping", while ironically this process was often called "hdr" (since half life: lost coast, i guess), which is a bit misleading, as it is a compression of dynamic range.

How this compression/mapping is done, is handled by the engine, not the driver.

Edited by twistking

My improved* wishlist after a decade with DCS ⭐⭐⭐⭐🌟

*now with 17% more wishes compared to the original

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