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Posted

Ok,

 

So I thought it would be fun to have an offline Mistral vs Mistral battle in 1.5.6 so I made a mission in a city and hit fly...

 

Parked behind a building and kept reticle on target. AI fired on me long before I could get a tone...

 

Figured maybe since I was hovering and AI was doing 200km that my heat source might be bigger while the fast moving AI heat source was dissipated...

 

Tried again head on 200km and AI still shot long before I got a tone. Missile reached me and hit me, no tone before getting dead...

 

Any clues whats up with this?

Intel i9-13900k, Asus Z790-E Gaming Wi-fi 2 motherboard, 64gb Corsair Vengeance LPX DDR5-6400 RGB ram 2x32gb XMP2 profile, 4TB Crucial T700 PCIE 5.0 SSD internal, 2TB Crucial T700 PCIE 5.0 SSD internal, Asus ROG Strix OC GeForce RTX 4090, Corsair 7000X Case with 5 x 120mm side mounted intake fans and 3 x 140mm top mounted exhaust fans, 1 x 140mm rear mounted exhaust fans, front mounted Corsair H150i Elite Capellix 360mm liquid cooler w/Elite LCD with 6 x 120mm fans in 3 push, 3 pull intake configuration, 1 x 32" Samsung 3840x2160 display, 1x 32" Asus 2560x1440 display, TrackIR5 w/pro clip, Thrustmaster Warthog stick and throttle, CH Fighterstick Pro and Pebble Beach Velocity pedals. 

Posted

yep the mistral missile in game is pretty broken in terms of seeker performance

[sIGPIC][/sIGPIC]

 

*unexpected flight behaviour* Oh shiii*** ! What ? Why ? What is happening ?

Posted

I think pretty broken is a generous understatement.

 

It's supposed to be an all aspect missile (afaik) but I have had a head-on collision (mig 21) with not even a hint of growl the whole way.

Posted

Last night tried to shot a ka-27 from head on. Nopes, all quiet till I went behind him and shoved two in him

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