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I was thinking about this the other day.

We know that DCS makes use of:

  • 1 CPU onto which it offloads audio
  • 1 CPU which handles everything else in game

 

In multiplayer, a dedicated server controls the logic of what's going on, units etc, and all we do as players is connect to that, with our own PC handling the graphics, local commands etc.

 

To me, that implies that

  • The logic of the work for the server can be handled independently, just as long as you can connect to it
  • If we're playing offline, that our own PC is handling both the server logic and the game logic within the same single CPU

 

Linking the above all together, that would imply that it might not be that difficult to have our single "DCS game" CPU workload split between 2 CPU cores, which you'd rather expect to improve the game's performance.

 

What about it ED, does that hold water and is it fairly easy to do?

7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat 

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