mytai01 Posted September 23, 2017 Posted September 23, 2017 The bane of 3D modelers everywhere is going to be a drunk guy waking up with their VR Headset still on and in the cockpit. This is the kind of thing one sees as a result, missing graphics: MS Win7 Pro x64, Intel i7-6700K 4.0Ghz, Corsair RAM 16Gb,EVGA GeForce GTX 1080 FTW GAMING ACX 3.0, w/ Adjustable RGB LED Graphics Card 08G-P4-6286-KR, Creative Labs SB X-FI Titanium Fatal1ty Champ PCIe Sound Card, Corsair Neutron XTI 1TB SSD, TM Warthog Throttle & Stick, TM TPR Pedels, Oculus Rift VR Headset CV1, Klipsch Promedia 4.1 Speakers...
Devrim Posted September 23, 2017 Posted September 23, 2017 Actually this is intented. Normally you shouldn't able to position at that angle and see there. I think, not making those parts (polygons and textures) which aren't necessary (because we'll never see there) helps to reduce workload of our computers. But, of course I may be completely wrong. Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR >>MY MODS<< | Discord: Devrim#1068
mytai01 Posted September 23, 2017 Author Posted September 23, 2017 Actually this is intented. Normally you shouldn't able to position at that angle and see there. I think, not making those parts (polygons and textures) which aren't necessary (because we'll never see there) helps to reduce workload of our computers. But, of course I may be completely wrong. I don't doubt it. They need a disclaimer for VR users. Treat it like sausage and don't ask (look) too much! ������ MS Win7 Pro x64, Intel i7-6700K 4.0Ghz, Corsair RAM 16Gb,EVGA GeForce GTX 1080 FTW GAMING ACX 3.0, w/ Adjustable RGB LED Graphics Card 08G-P4-6286-KR, Creative Labs SB X-FI Titanium Fatal1ty Champ PCIe Sound Card, Corsair Neutron XTI 1TB SSD, TM Warthog Throttle & Stick, TM TPR Pedels, Oculus Rift VR Headset CV1, Klipsch Promedia 4.1 Speakers...
PeaceSells Posted October 17, 2017 Posted October 17, 2017 But, of course I may be completely wrong. No, you're right. This kind of optimization is used in all games since forever... I remember discovering years ago in Unreal Tournament 2004 that only the side of the gun that faced the camera was modeled. Funny that coincidentally yesterday I was trying to see if pressing the trigger on my joystick would move the trigger on the Su-27 stick (with my TrackHat Kit), when I also discovered this optimization in DCS for the first time, lol My DCS modding videos: Modules I own so far: Black Shark 2, FC3, UH-1H, M-2000C, A-10C, MiG-21, Gazelle, Nevada map
Mr_sukebe Posted October 17, 2017 Posted October 17, 2017 Wait till the headset controllers get smarter. Still get them same core image, but with the rudder pedals covered in virtual vomit 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
easyrider_svk Posted October 18, 2017 Posted October 18, 2017 could be also just inverted surface normals...so it covers the gaps around the buttons on the stick.:D who knows... gaming iron: i7 4790k, 16GB Ram, nvidia gtx 1080 8GB, all watercooled, g25 pedals, logitech exteme 3d pro
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