jef32 Posted December 18, 2017 Posted December 18, 2017 Hi I'd done some missions on Las Vegas and Mineralnye with much AI traffic and since the last updates, AI planes are refusing to land if just an other AI is moving on the taxiway, even if the taxiway is far enough from the runway. It wasn't the case before these updates and i'd spent time to coordinate take-off and landings and i'm unhappy enough for this change. Each AI plane was activating the next and if one refuse to land, nothing happens anymore. :mad: CPU: I7-6700K 4Ghz, GC: nVidia GeForce Titan X Gigabytes, 32 Go DDR4, Motherboard: Gigabytes Z170X-Gaming 3. OS: W10-Family, 3 HD Samsung SSD 850 Pro 1TB + 1 Samsung SSD EVO 500 Gb. Oculus Rift CV1
feefifofum Posted December 18, 2017 Posted December 18, 2017 Hey jef...can't say I am experiencing this myself. I am watching MiG-21s land at Groom one right behind the other as we speak. Perhaps specific airframes/airfields are the issue? THE GEORGIAN WAR - OFFICIAL F-15C DLC
Grimes Posted December 18, 2017 Posted December 18, 2017 It is a known bug when AI are set to land and take-off from the same base at near the same time. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Emmy Posted December 18, 2017 Posted December 18, 2017 AI Traffic patterns really need some streamlining... I personally think even a rudimentary overhead recovery would actually smoothing things out and uncork the bottleneck we get when multiple flights just circle above the approach playing "After you Alphonse..." [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com
jef32 Posted December 19, 2017 Author Posted December 19, 2017 All, Thanks for your answer but Grimes, i'd done a mission in DCS 2 where all was Ok before the last update. So for me, this bug just appeared recently. The same for 1.5. For the 2 missions, i've even find the way to force the AI planes to stop at the waiting point without the help of a vehicle, if an other AI plane was in a short final. A vehicle being noticeable from far, I'd choose the fowl from the animals mod, absolutly less visible from the player cockpit than a jeep. But now, all that became useless. Hope ED will fix that soon and I hope ED will add more parking slot on KLAS because with the relase of the absolutly fabulous private mod giving us heavy liners, just 5 places, it's too few. I've already spoke about that in the wishlist section but as I have real doubts that this section of the forum is read by ED, I repeat here. CPU: I7-6700K 4Ghz, GC: nVidia GeForce Titan X Gigabytes, 32 Go DDR4, Motherboard: Gigabytes Z170X-Gaming 3. OS: W10-Family, 3 HD Samsung SSD 850 Pro 1TB + 1 Samsung SSD EVO 500 Gb. Oculus Rift CV1
Grimes Posted December 20, 2017 Posted December 20, 2017 Wishlist gets read, but there is a lot of stuff there and different stuff has to be prioritized. Perhaps create a map showing where different parking spots may be placed could help speed up an implementation. Unfortunately I don't think ED will add a "push back from gate" anytime soon. So keep that in mind. Also are you saying that the old trick of blocking the taxiway to stop an AI no longer works? The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
jef32 Posted December 20, 2017 Author Posted December 20, 2017 (edited) Also are you saying that the old trick of blocking the taxiway to stop an AI no longer works? In the missions I've made, I have put a final approach zone in front of the beginning of the runway. The chicken appears just at the waiting point, each time an AI plane is in the zone,ready to land, and is disactivated when the AI plane reach the taxiway. With the bug, the AI planes are not even reaching the final approach zone, they're doing systematicaly far interrupted approachs. So the chicken doesn't appear. I don't hope pushback, DCS isn't P3D but if you delete some of your statics liners, far from ramps and gateways, no needs to create pushback, and replace them with parkings slots for "heavy". Edited December 20, 2017 by jef32 CPU: I7-6700K 4Ghz, GC: nVidia GeForce Titan X Gigabytes, 32 Go DDR4, Motherboard: Gigabytes Z170X-Gaming 3. OS: W10-Family, 3 HD Samsung SSD 850 Pro 1TB + 1 Samsung SSD EVO 500 Gb. Oculus Rift CV1
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