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Since the last updates, AI planes don't want to land


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Posted

Hi

 

I'd done some missions on Las Vegas and Mineralnye with much AI traffic and since the last updates, AI planes are refusing to land if just an other AI is moving on the taxiway, even if the taxiway is far enough from the runway. It wasn't the case before these updates and i'd spent time to coordinate take-off and landings and i'm unhappy enough for this change. Each AI plane was activating the next and if one refuse to land, nothing happens anymore. :mad:

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Posted

AI Traffic patterns really need some streamlining...

 

I personally think even a rudimentary overhead recovery would actually smoothing things out and uncork the bottleneck we get when multiple flights just circle above the approach playing "After you Alphonse..."

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Posted

All, Thanks for your answer but Grimes, i'd done a mission in DCS 2 where all was Ok before the last update. So for me, this bug just appeared recently.

 

The same for 1.5. For the 2 missions, i've even find the way to force the AI planes to stop at the waiting point without the help of a vehicle, if an other AI plane was in a short final. A vehicle being noticeable from far, I'd choose the fowl from the animals mod, absolutly less visible from the player cockpit than a jeep. But now, all that became useless.

 

Hope ED will fix that soon and I hope ED will add more parking slot on KLAS because with the relase of the absolutly fabulous private mod giving us heavy liners, just 5 places, it's too few. I've already spoke about that in the wishlist section but as I have real doubts that this section of the forum is read by ED, I repeat here.

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Posted

Wishlist gets read, but there is a lot of stuff there and different stuff has to be prioritized. Perhaps create a map showing where different parking spots may be placed could help speed up an implementation. Unfortunately I don't think ED will add a "push back from gate" anytime soon. So keep that in mind.

 

 

Also are you saying that the old trick of blocking the taxiway to stop an AI no longer works?

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Posted (edited)
Also are you saying that the old trick of blocking the taxiway to stop an AI no longer works?
In the missions I've made, I have put a final approach zone in front of the beginning of the runway. The chicken appears just at the waiting point, each time an AI plane is in the zone,ready to land, and is disactivated when the AI plane reach the taxiway. With the bug, the AI planes are not even reaching the final approach zone, they're doing systematicaly far interrupted approachs. So the chicken doesn't appear.

 

I don't hope pushback, DCS isn't P3D but if you delete some of your statics liners, far from ramps and gateways, no needs to create pushback, and replace them with parkings slots for "heavy".

Edited by jef32

CPU: I7-6700K 4Ghz, GC: nVidia GeForce Titan X Gigabytes, 32 Go DDR4, Motherboard: Gigabytes Z170X-Gaming 3. OS: W10-Family, 3 HD Samsung SSD 850 Pro 1TB + 1 Samsung SSD EVO 500 Gb. Oculus Rift CV1

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