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Posted

I am a big fan of DCS. The realism is great and the graphics are better. My biggest issue I have is that the current scaling method does not appear realistic WVR. When compared to BFM in Falcon BMS there is no comparison. Coming from years of experience and plenty of BFM in the real world your eyes perform significantly better than depicted in DCS. When you zoom in or reduce FOV that feels more accurate in terms of fidelity but obviously it comes at a cost. I understand that it is done for the sake of "realism" without scaling but I am telling you it does not feel right. I hope this is on the radar for developers as this issue makes BFM in the current versions of the sim unrealistic and honestly quite disappointing. The graphics are phenomenal but in real life post merge you can tell the aspect and orientation of the other aircraft much better. Heck you should be able to see control surfaces moving thousands of feet away. Is this something that is better with VR as I have never tried it. If not is this something that will be addressed? I bring this up because while I love the graphics of DCS the BFM is so far from reality that it drives people away. I am sure this does not affect many aspects of flight but for a modern combat simulator this stands out as the BIGGEST limiting factor to this game's potential.

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Posted (edited)

WVR scaling

 

+1

 

And to answer your question, visibility/spotting is about 100x worse in VR (due to the resolution of the current gen HMD's).

 

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Edited by =Buckeye=

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Posted

A form of scaling or “Model Enlargement” was already tried in DCS and seems to have been awkward and unsuccessful. I don’t imagine it will be resurrected. There were just a ton of problems implementing it. Many long threads on the subject elsewhere.

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