strikerdg Posted December 25, 2017 Posted December 25, 2017 I am a big fan of DCS. The realism is great and the graphics are better. My biggest issue I have is that the current scaling method does not appear realistic WVR. When compared to BFM in Falcon BMS there is no comparison. Coming from years of experience and plenty of BFM in the real world your eyes perform significantly better than depicted in DCS. When you zoom in or reduce FOV that feels more accurate in terms of fidelity but obviously it comes at a cost. I understand that it is done for the sake of "realism" without scaling but I am telling you it does not feel right. I hope this is on the radar for developers as this issue makes BFM in the current versions of the sim unrealistic and honestly quite disappointing. The graphics are phenomenal but in real life post merge you can tell the aspect and orientation of the other aircraft much better. Heck you should be able to see control surfaces moving thousands of feet away. Is this something that is better with VR as I have never tried it. If not is this something that will be addressed? I bring this up because while I love the graphics of DCS the BFM is so far from reality that it drives people away. I am sure this does not affect many aspects of flight but for a modern combat simulator this stands out as the BIGGEST limiting factor to this game's potential. 1
Buckeye Posted December 26, 2017 Posted December 26, 2017 (edited) WVR scaling +1 And to answer your question, visibility/spotting is about 100x worse in VR (due to the resolution of the current gen HMD's). Sent from my iPhone using Tapatalk Edited December 26, 2017 by =Buckeye= Rig: SimLab P1X Chassis | Tianhang Base PRO + Tianhang F-16 Grip w/ OTTO Buttons | Custom Throttletek F/A-18C Throttle w/ Hall Sensors + OTTO switches and buttons | Slaw Device RX Viper Pedals w/ Damper Tactile: G-Belt | 2x BK LFE + 1x BK Concert | 2x TST-429 | 1x BST-300EX | 2x BST-1 | 6x 40W Exciters | 2x NX3000D | 2x EPQ304 PC/VR: Somnium VR1 Visionary | 4090 | 12700K
SharpeXB Posted December 28, 2017 Posted December 28, 2017 A form of scaling or “Model Enlargement” was already tried in DCS and seems to have been awkward and unsuccessful. I don’t imagine it will be resurrected. There were just a ton of problems implementing it. Many long threads on the subject elsewhere. i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
Hummingbird Posted December 28, 2017 Posted December 28, 2017 +1 Still hoping they eventually get this fixed somehow.
chihirobelmo Posted January 18, 2018 Posted January 18, 2018 Well, here is the previous discussions. https://forums.eagle.ru/showthread.php?t=157129
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