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Posted

Is the extreme drag back?? It was gone after the FM update but I came back from an absence and noticed it was back again.

 

Is it just me?

 

1.5.8

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Posted

The drag has been adjusted to correct a glide ratio and STR which were too high.

 

Overall the plane feels better many ways, like landing pattern.

Mirage fanatic !

I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2.

Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi

Posted
The drag has been adjusted to correct a glide ratio and STR which were too high.

 

Overall the plane feels better many ways, like landing pattern.

 

Was that published anywhere?

Posted

Yeah, but Im talking about publishing the fix, not discussing it.

Posted
Remaining (known) issue is pitch rate (too slow).

 

Was just about to post a query about this. Noticed last night it behaved like it was pitch rate restricted.

I don't test for bugs, but when I do I do it in production.

Posted
What fix ? Current FM is up to date for the drag/ glide ratio.

Remaining (known) issue is pitch rate (too slow).

 

What is pitch rate? Sorry if that's a noob question. Is this basically like elevator authority, or the speed at which the plane can change pitch?

Posted
What is pitch rate? Sorry if that's a noob question. Is this basically like elevator authority, or the speed at which the plane can change pitch?

 

That's it. Currently it takes too long to go to max G. But it's acknowledged by the dev.

Mirage fanatic !

I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2.

Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi

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