Weegie Posted January 27, 2018 Posted January 27, 2018 Oops I meant GROUND I love the Viggen, it's just the best jet out there, the harrier may give it some competition for my affections, but it's just such a great module So apart from the latest bug which is making take off and landing a bit tricky, one of the things I find that is annoying is the ground handling. I'm not questioning the flight model but it seems to need a helluva lot of throttle to get moving then it take off down the taxi way like a scalded cat. Do not get me wrong it's controllable but seems unrealistic to me. The steering also seems very sensitive and I recall that when it was relaesed it was stated that it was overdone, maybe I'm too much of a clutz to notice but it still seems like you blow on the rudders in a take off role and it wants to take a sharp right or left Just me?
thrustvector Posted January 27, 2018 Posted January 27, 2018 dunno about take off and landing, I have always found it to be the easiest jet I have flown, can land anywhere with eyes closed, I do agree it seems to take a lot of power on take off but fully loaded she gets there so quick, and I never get a roll out. providing I set the nose up before I go. steering is sensitive though, mind you I haven't tipped it over like I did in the harrier :) wasn't the bug just in the open beta?
Weegie Posted January 27, 2018 Author Posted January 27, 2018 (edited) I agree it sure is robust and pretty easy to land It's more the taxi I find odd, in some of the multiplayer servers I'm always getting warnings for fast taxi, it's the throttle required to get it moving, like its stuck on the brakes................then BANG.............we are off like rocket down the taxiway. I now have a 20% curve on the rudders to make the steering input more controllable You're right that the current bug is only in the Beta I believe They are minor niggles for sure I just thought I'd ask to see if anybody had a solution or how they controlled it On the taxi way I'm on and off the throttle like I'm sawing wood It is an absolutely GREAT module delighted it came to DCS, current fave of all the jets, so farsighted of Heatblur to model it Edited January 27, 2018 by Weegie
Knock-Knock Posted January 27, 2018 Posted January 27, 2018 I dont think its a module specific problem with ground handling, its more a DCS thing, their tyre model. Feels like it has little to no slip angle, and limited amount of load sensitivity changes, so inputs are instant. If you think about it, sim racing genre have massive code and spend huge amounts of time and effort in getting their tire models somewhat accurate. That said, if that is the case, a little more depth in the DCS tires shouldnt be a big task. Some simple stuff in place can still get it a long way. So much weight on a single tire, and their sidewalls are massive. That alone Id guess would give a lot of flex, before the tire tread actually starts pointing in the direction the rim is pointing, and then add the slip angle on top. - Jack of many DCS modules, master of none. - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS. | Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals |
thrustvector Posted January 27, 2018 Posted January 27, 2018 ah yea sorry I see what you mean, its like the brakes are a bit jammed on and you need to throttle up to get them to unlock.....maybe its a safety feature :)
illern Posted January 27, 2018 Posted January 27, 2018 ah yea sorry I see what you mean, its like the brakes are a bit jammed on and you need to throttle up to get them to unlock.....maybe its a safety feature :) If you are talking about the first time you throttle up to get going then you know you have to release the parking brakes? It is on from the start and you need to tap wheelbrakes to release them. There is a bug that doesn´t show the parking brake handle in it´s on position when you spawn the aircraft despite that the parking brakes are on. /illern Win10Prox64, Gigabyte Z390 Aorus Pro, Intel i7-9900K@5,1GHz, 32Gb DDR4 GSkill TridentZ@3900GHz, Gigabyte RTX 2080ti Xtreme 11Gb, Game on Samsung M2 960 Pro, TM WH HOTAS, TM TPR , HP Reverb Pro G1, TM MFD
Weegie Posted January 28, 2018 Author Posted January 28, 2018 Thanks & I'm aware of that and cycle the wheelbrakes, although for me it seems to make little difference. I'll need to try a short experiment Not knowing if the position of the brake is on or off is annoying too & it's been like that a long long time too
reilar Posted January 28, 2018 Posted January 28, 2018 You can use RCtrl+Enter to check you control input.
Holton181 Posted January 28, 2018 Posted January 28, 2018 I have noticed this glued-to-the-ground behavior too. But it's really only an issue from standstill. If I have only the slightest velocity, in any direction, it's responsive to the throttle, and I can go pretty slow. I believe it's due to limitations in the wheel modeling as mentioned before. What I do to get going is to give the throttle a bigg push and immediately pull it back. The short thrust peak results in forward (or backward for that matter) movement and gentle adjustments to the throttle will keep my speed where I want it. Helicopters and Viggen DCS 1.5.7 and OpenBeta Win7 Pro 64bit i7-3820 3.60GHz P9X79 Pro 32GB GTX 670 2GB VG278H + a Dell PFT Lynx TrackIR 5
Weegie Posted January 29, 2018 Author Posted January 29, 2018 I have noticed this glued-to-the-ground behavior too. But it's really only an issue from standstill. If I have only the slightest velocity, in any direction, it's responsive to the throttle, and I can go pretty slow. I believe it's due to limitations in the wheel modeling as mentioned before. What I do to get going is to give the throttle a bigg push and immediately pull it back. The short thrust peak results in forward (or backward for that matter) movement and gentle adjustments to the throttle will keep my speed where I want it. Thanks, I do use something similar but obviously not so skilled to keep it taxing slow and smooth It's not a huge issue really but when you spawn inside a hanger and require a 90 deg turn it can get quite exciting For some reason I find the Viggen the worst, it could be perceived or it could be because it applies great gobs of thrust exacerbating the situation no clue Just glad I'm not going crazy and others noticed it too
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