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Issue with colors


MRaza

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I know this is on Open Beta, just wanted to say though that the colors are severely messed up. Take a look at the attachments, specifically the A-10C's left and right screens (MFCDs). Everything is all blurred out and thick

 

Seems to be an issue regardless of gamma settings.

Screen_180130_204107.thumb.png.46c6e1a2d8f52695c9106bc5b5b6cdc0.png

Screen_180130_204112.thumb.png.cb20d31c076f1176b1a7c81c231eec33.png

Screen_180130_204116.thumb.png.15a173693c7f8b9fde9e385d48bd03d6.png

Screen_180130_204912.thumb.png.b6fb3f849cb01786b2107dbce59882de.png

Screen_180130_205037.thumb.png.6942df346f05973d97f800fec8e4c10a.png

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above 5 images were with deferred shading turned on, this image is what trees look like with it off

 

Yeah the trees/lighting really do look like shit if you turn off deferred shading.

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

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Hey, i think the thick lined writing and symbology in the mdfs are an error in the brightbetss of the lines. You can test this out by toggeling the mfds to nightt mode, the writing becomes finer. Not really good, but better. Also the same effect can be observed in the huf, using the brightness switch you can get better readable, finer lining.

Another clue is the HUD writing against a backdrop of heated exhauatgasses. There is an effect that makes stuff behind the exhaust plumes blurry. In 2.5 the effect also extends to objects in front the the exhaust like the HUD writing or cockpitparts like the HUD frame.

I think bloom effects are applied to elements where they should not be Applied, resulting in incorrectly blurred elements or overy bloomed writing.

Basically the lines and charactes are just to bright and in effect are bloomed out to simulate beeing blinded by the brightness.

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Yep, there is a seriosu issue here. To me, deferred graphics on looks like cartoon graphics! Way over saturated and total lacking in any subtle detail at all.

Look at the attachments here of the A-10 and the Bf109-K4. Look at the beautiful reflections in the cockpit guages on the K4 without DS, and look again with. No comparison. And the sky and sea colour? Well, I've never seen sky or sea like that, and I live by the coast!

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If only I could darken JUST the trees, it would look so much better with deferred shading off. Also I could get some FPS back too with DS off. Sure it looks better with DS on, but on my GTX980 it's quite FPS taxing.

I can't bring myself to fly with DS off now as the trees are way too bright in all hours of the day, tried both morning, noon and evening. Yes, I've cleared the shaders and everything.

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

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  • 2 weeks later...

can we plz have this issue fixed before release on main dcs world version...i wanna have deferred shading on for nice outside world, but i want the cockpit inside to look normal (which is does but with DS off which makes trees look like crap) and not be all dark and blurry

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