terminator363 Posted January 31, 2018 Posted January 31, 2018 I think DCS 2.5 has a jittery nature even at 60fps. If camera smoothing was implemented a lot of that jitteriness would disappear. Also, to generate a better sense of speed ground objects (static objects) should blur slightly like in newer racing/driving simulators such as GT5 or Fernbus Simulator. I think it would create a great sense of immersion while reducing perceived stutter. Happy Bug Hunting!
ET22RULZ Posted February 1, 2018 Posted February 1, 2018 +1 Motion blur done properly - subtly, not over the top - actually adds to the immersion. Even better if it's an option, perhaps with an intensity slider. [sIGPIC][/sIGPIC]
ED Team m4ti140 Posted May 13, 2018 ED Team Posted May 13, 2018 Well implemented motion blur that doesn't eat frames itself helps smooth out motion at low framerates. This is what Crysis did and it's why it was playable at 25 FPS back in the day. I hope they implement it, if BMS does it so can DCS.
Fri13 Posted May 13, 2018 Posted May 13, 2018 Yes. Smoothing should be there so when you are turning head or something fast is happening, you couldn't see all perfectly stationary. That is why in video it is called "Cinema look" where it ain't 24 FPS that is the key, but 1/24 or 1/48 shutter speed as it blurs the faster action and it blends fast motion to look smooth. This actually explains it fairly well: https://www.surfacedstudio.com/tutorials/shutter-angle-tutorial So in gaming what we really want is to add a motion blur so low FPS doesn't cause troubles. But our visual tracking is weaker. Why a higher FPS with no blur is better as we can more better track a object in each frame. Some games really abuse that as "special effect" making blurring so bad that you can't see anything when the camera is turning. If we could example see a passing F-16 about 100m from our side as grey blurred object, it would be far more realistic than seeing a sharp F-16 in 25 FPS in extreme sharpness as it would be more like a slideshow. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
cancan699 Posted May 15, 2018 Posted May 15, 2018 Thumbs UP! I would love a camera smoothing (something like the one on warthunder) This is for mouse users (like me) that want that realistic movement of the head that is more realistic
Nero.ger Posted May 16, 2018 Posted May 16, 2018 ONLY if you can switch it on/off. otherwise, NO motionblur pls 'controlling' the Ka50 feels like a discussion with the Autopilot and trim system about the flight direction.
Weltensegler Posted May 19, 2018 Posted May 19, 2018 The camera doesn't need smoothing and motion blur would just add to the fight for FPS. There are several reasons for the different stuttering we have in DCS and motionblur wouldn't fix any of those. Regarding one kind of micro stutter...flight simulators have slow constant motion on screen and are due to that more sensitive to perfect and constant frame rate matching your refresh rate. When you manage that DCS is perfect smooth. If not then you get frame drops and motion-blur wouldn't help. The only situation I can see motion-blur adding something is when you very quickly turn your head to check your six. Then even with perfect constant 60fps it won't seem smooth because you split a 160 degree camera pan into ~5 frames. However the motion-blur effect will probably reduce your fps and consistency overall and lower your experience outside of quick head turns. 4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO ____________________________________ Moments in DCS: --> https://www.youtube.com/user/weltensegLA --> WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274
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