Drexx Posted February 6, 2018 Posted February 6, 2018 (edited) Project: DCS Open Beta 2.5.0.13818.311 Type: Bug Status: In the Ticketing Que Reported: Yes Priority: Critical, disables game play, non-mobile units invisible, and indestructible Summary: Spawned Units Invisible To Clients Description: Server Loaded, Server host-er see's units, clients do not see units, seems to be limited to all the non-mobile units. Attachments: https://www.dropbox.com/sh/te3g8nt9q3srqnq/AADwqsWF-nE3syNrmSc1fLUva?dl=0 Included, mission file to see some of the units flat out missing, and pictures of what the server hoster see's and what the client sees Edited February 6, 2018 by Drexx TITLE Developer of DDCS MP Engine, dynamicdcs.com https://forums.eagle.ru/showthread.php?t=208608
Drexx Posted February 6, 2018 Author Posted February 6, 2018 Showing client model inside of invisible unit Developer of DDCS MP Engine, dynamicdcs.com https://forums.eagle.ru/showthread.php?t=208608
Deezle Posted February 6, 2018 Posted February 6, 2018 I've seen this as well. Big problem for missions that relay on certain objects being destroyed. Intel 9600K@4.7GHz, Asus Z390, 64GB DDR4, EVGA RTX 3070, Custom Water Cooling, 970 EVO 1TB NVMe 34" UltraWide 3440x1440 Curved Monitor, 21" Touch Screen MFD monitor, TIR5 My Pit Build, Moza AB9 FFB w/WH Grip, TMWH Throttle, MFG Crosswinds W/Combat Pedals/Damper, Custom A-10C panels, Custom Helo Collective, SimShaker with Transducer
Grimes Posted February 6, 2018 Posted February 6, 2018 Yes its been reported. Currently not fixed, but trying to get it prioritized. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Drexx Posted February 6, 2018 Author Posted February 6, 2018 Yes its been reported. Currently not fixed, but trying to get it prioritized. Thnxs Grimes! I am trying to formalize my bug reports, get the info together with simple examples Developer of DDCS MP Engine, dynamicdcs.com https://forums.eagle.ru/showthread.php?t=208608
Grimes Posted February 6, 2018 Posted February 6, 2018 Turns out it only effects ground units that can't move. For some reason clients can only see up to 5 units that are like that. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
robgraham Posted February 7, 2018 Posted February 7, 2018 was hoping the hot fix might have fixed this but no joy. Still no ground units beyond the first 5 on the non-moving / static list. i7 13700k, 64gb DDR5, Warthog HOTAS, HP Reverb G2 VR, win 11, RTX 3070 TGW Dedicated Server Admin, Australian PVE/PVP gameplay. (taskgroupwarrior.info/2020)
-Painter- Posted October 29, 2018 Posted October 29, 2018 Issue still present! - Stennis placed with several statics (F-18, S-3, Guard Helo) on the deck and linked to the carrier - visible for the host - some visible for clients, some not - even more statics not visible after the client disconnects and reconnects again Regards REAPER 31 | Painter [sIGPIC][/sIGPIC]
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