Nealius Posted February 10, 2018 Posted February 10, 2018 With all the performance threads talking about AA and such, it seems like everyone has to turn off AA to get good performance. The problem I'm finding with that, is that turning off AA, even using NVidia's FXAA, makes cockpit labels and gauges very difficult to read, especially in the Mi-8. I need a minimum of MSAAx2 to read the gauges clearly on a 1920x1080 screen. Anisotropic filtering is maxed at 16x, and my textures are all set to high. I would think that cockpit labels and gauges would be textures, and thus not affected by AA....but apparently not?
Lixma 06 Posted February 10, 2018 Posted February 10, 2018 Few things that jump out - FXAA blurs the entire screen - sounds like that would make things worse. Also check you have textures set to 'High' in the options, and lastly many (perhaps all) cockpits are being tweaked for compatibility with the new deferred rendering.
Nealius Posted February 10, 2018 Author Posted February 10, 2018 As I said in my post, textures are set to high. I wonder if the Mi-8 is just having problems with the deferred shading. It has had taxi light cockpit illumination issues since 2.2 and the module gets so few updates I'm almost starting to think it's abandonware.
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