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Posted (edited)

Hi, does DCS use this VR feature ?

Performances in DCS, related with quality ! , are very good imo and going to increase with Vulkan API. But I recently tested this rendering mode in a new version (v4.2) of another sim and it's a game changer, giving improvements in I think about the same way that Vulkan will be (less needs in cpu ressources and better smoothness with equal fps).

Maybe DCS already uses it, if not is it considered ?

 

https://developer.nvidia.com/vrworks/graphics/singlepassstereo

 

https://docs.unity3d.com/Manual/SinglePassStereoRendering.html

 

(EDIT : with this mode, the VR's fps are dramatically closing the fps you have with screen)

Edited by toutenglisse
Posted

ED has stated in the past that they aren't supporting closed vender specific features like Gameworks

"It takes a big man to admit he is wrong...I'm not a big man" Chevy Chase, Fletch Lives

 

5800X3D - 64gb ram - RTX3080 - Windows 11

Posted

Oops !....

I was just reading a 2016 thread "new VR features" and it was explaining (SkateZilla to be specific) very well why no Nvidia VRWorks features will be used in DCS' Edge engine.

I should learn to use the search fonction before posting....

Posted

Using Nvidia's Gimpworks is never a good idea, and I have an Nvidia card...

System specs: i5-10600k (4.9 GHz), RX 6950XT, 32GB DDR4 3200, NVMe SSD, Reverb G2, WinWing Super Libra/Taurus, CH Pro Pedals.

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