Tinkickef Posted February 18, 2018 Posted February 18, 2018 2.2 Normandy. Didn't know where to put this, so thought the Huey crowd will have the best knowledge base. Can't get on with 2.5 as is, so redownloaded 2.2 and am currently using that till all the lighting issues are sorted. Problem. I have a mission where I have a downed Huey at St Vaast and the crew are legging it out of there via set up waypoints, because I have a squad of Russians moving in. I pick up a heavily armed squad of infantry from Maupetus where I spawn in and start up the Huey. No problems, they jump aboard, or should I say vanish into thin air when close by as usual. Intention is to drop these troops into the LZ to guard the Huey, then I take off and search for the chopper crew, pick them up, drop them back at Maupetus, then pick up another lot of troops at Barfleur to insert where they seem to be needed. I fly out to the grounded Huey with the intention of dropping this squad into the LZ which is by now becoming hot and the bird is taking incoming fire. I F7, select disembark, select "Grunt Team 01" and they jump out the Huey. To my amazement, they leap out and run like hares in the opposite direction to the Russians! Any ideas? Troop expertise is set to excellent. System spec: i9 9900K, Gigabyte Aorus Z390 Ultra motherboard, 32Gb Corsair Vengeance DDR4 3200 RAM, Corsair M.2 NVMe 1Tb Boot SSD. Seagate 1Tb Hybrid mass storage SSD. ASUS RTX2080TI Dual OC, Thermaltake Flo Riing 360mm water pumper, EVGA 850G3 PSU. HP Reverb, TM Warthog, Crosswind pedals, Buttkicker Gamer 2.
Havremonster Posted May 22, 2018 Posted May 22, 2018 (edited) "To my amazement, they leap out and run like hares in the opposite direction to the Russians!" LOL! Did you figure out of it? I have the same problem. The only thing I could do is to disembark them a place so the enemy was between the picup piont of the troops and the disembark piont. :joystick::) Then they will at last run towards the enemies. Edited May 22, 2018 by Havremonster
Kang Posted May 22, 2018 Posted May 22, 2018 Just a guess: do your troops have a waypoint around their drop-off area? I once had an issue with them walking right back to where they got picked up otherwise.
Havremonster Posted May 22, 2018 Posted May 22, 2018 Just a guess: do your troops have a waypoint around their drop-off area? I once had an issue with them walking right back to where they got picked up otherwise. Not for me. It worked fine for a while (they was staying where I drop them) but now they running back.
CHRISXTR3M3 Posted May 22, 2018 Posted May 22, 2018 Not for me. It worked fine for a while (they was staying where I drop them) but now they running back. I believe we are getting a taste of the advanced critical analysis AI ED is building for CA troops. In this instance they did a formal evaluation of the situation and said FTIO. Therefore they GTFO. :joystick: All jokes aside, maybe troops need to be assigned a waypoint at the drop off site with rules for engagement. I'm not sure. I suck at mission building User Files for AV8-B, X55
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