philstyle Posted March 7, 2018 Posted March 7, 2018 I've serached a little for an answer to this, but have not found it. Is there a way to set up a mission (maybe radio items??) that allows the players to check the current status of any objective. For example, let's say I want to add in four or five different ground targets for a team to attack. How can I inform the player, at any time during the mission, which of those targets are still "alive" and which are "dead"? On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/
Emmy Posted March 7, 2018 Posted March 7, 2018 Just a bump by way of comment... There should be a way to do this. The now defunct Constant Conflict server (RIP) was able, via F10 "radio" to report the reletive health of the various targets that were available. [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com
philstyle Posted March 7, 2018 Author Posted March 7, 2018 Just a bump by way of comment... There should be a way to do this. The now defunct Constant Conflict server (RIP) was able, via F10 "radio" to report the reletive health of the various targets that were available. I was thinking the radio-items menu would be the way to do it.. Maybe add radio item once certain flags are "on". Fags would be "on" when certain % of targets are lost. However, this seems like a pretty cumbersome method. On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/
Emmy Posted March 7, 2018 Posted March 7, 2018 Here's hoping one of our resident ME Gurus can help... [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com
SUNTSAG Posted March 7, 2018 Posted March 7, 2018 Why not include verbal and written INTEL updates based upon flags. Saves having to create additional F10 radio options for the player to access and then show this information. You will still need to setup the percentage alive scenario in the conditions but that's mission building for you. Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC]
philstyle Posted March 7, 2018 Author Posted March 7, 2018 Why not include verbal and written INTEL updates based upon flags. . Can you elaborate? Would these updates be "permanently" available to a player throughout the mission though, like the radio items might be? I thought about using the message system, but messages only work for players who are present when the message is broadcast. If you join the server after the message is displayed, you don't know the target status. On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/
SUNTSAG Posted March 7, 2018 Posted March 7, 2018 Everything depends on the scenario for the mission. Just to be clear are you building this mission for a server where people join as and when or for a mission where all bums are on seats for the very start? Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC]
philstyle Posted March 7, 2018 Author Posted March 7, 2018 Everything depends on the scenario for the mission. Just to be clear are you building this mission for a server where people join as and when or for a mission where all bums are on seats for the very start? The second option. The mission is just "running". I would like a player to be able to join at any piont, and then to be able to "look up" the status of all the targets for the mission. They should then get (at a minimum) information about which targets are still active, so they can go after them, rather than waste time flying about the map trying to find stuff that might have been destroyed already hours ago by someone else. On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/
Johnny_Rico Posted March 7, 2018 Posted March 7, 2018 MOOSE has task functions to deal with adding tasks and handling their status using F10 menu METAR weather for DCS World missions Guide to help out new DCS MOOSE Users -> HERE Havoc Company Dedicated server info Connect IP: 94.23.215.203 SRS enabled - freqs - Main = 243, A2A = 244, A2G = 245 Please contact me HERE if you have any server feedback or METAR issues/requests
philstyle Posted March 7, 2018 Author Posted March 7, 2018 (edited) MOOSE has task functions to deal with adding tasks and handling their status using F10 menu Probalby yes... but I can't make head nor tail of MOOSE, unfortunatley. I watcehd the first tutorial video for total Noobs and already I had no clue what the guy was on about. So I gave up. Edited March 7, 2018 by philstyle On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/
shnicklefritz Posted March 7, 2018 Posted March 7, 2018 Possible If you want to use the F10 radio menu, it isn't difficult until you get into whether or not you want the function / message sent out ONLY displayed to the individual who pushed the F10 button. For that, it requires some scripting. I have something that does this, but it was a script that someone else wrote that I molded into what I needed, so it may be complicated / unusable for you. The other option, is inside the mission editor. You could have a flag that is set true or false when the unit/object in question is destroyed OR if the unit/objects are supposed to be destroyed in sequential order, you could have a flag that increases / decreases when it is destroyed. You would have a message that displays to all or coalition or group every x seconds that shows the status of each flag (unit/object). It is possible, but both methods require scripting. I have examples of both if interested.
philstyle Posted March 7, 2018 Author Posted March 7, 2018 If you want to use the F10 radio menu, it isn't difficult until you get into whether or not you want the function / message sent out ONLY displayed to the individual who pushed the F10 button. For that, it requires some scripting... The other option, is inside the mission editor.... would have a message that displays to all or coalition or group every x seconds that shows the status of each flag (unit/object). It is possible, but both methods require scripting. I have examples of both if interested. Thanks for the suggestions. I think I am OK with messages that are sent to entire coalitions, or even all players for now. The second option of a regularly repeating message is a bit excessive. So I think I will pursue the first idea, but run with messages to coalition, or to all players, in order to avoid needing additional scripting for now. On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/
feefifofum Posted March 7, 2018 Posted March 7, 2018 In the simplest form, at the beginning of the mission, create several RADIO ITEM ADD triggers. Name them "Destroy X Target." These will appear in every user's F10 menu. The flags assigned to them are irrelevant in this case, their purpose is just to display the information. When each target group is dead, play a MESSAGE TO ALL to notify players the target has been destroyed and use RADIO ITEM REMOVE to delete the appropriate menu entry. THE GEORGIAN WAR - OFFICIAL F-15C DLC
philstyle Posted March 7, 2018 Author Posted March 7, 2018 In the simplest form, at the beginning of the mission, create several RADIO ITEM ADD triggers. Name them "Destroy X Target." These will appear in every user's F10 menu. The flags assigned to them are irrelevant in this case, their purpose is just to display the information. When each target group is dead, play a MESSAGE TO ALL to notify players the target has been destroyed and use RADIO ITEM REMOVE to delete the appropriate menu entry. Thanks. Yes, I was thinking something along very similar lines to this solution. On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/
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