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Posted

I've serached a little for an answer to this, but have not found it.

 

Is there a way to set up a mission (maybe radio items??) that allows the players to check the current status of any objective.

 

For example, let's say I want to add in four or five different ground targets for a team to attack. How can I inform the player, at any time during the mission, which of those targets are still "alive" and which are "dead"?

On YouTube: https://www.youtube.com/philstylenz

Storm of War WW2 server website: https://stormofwar.net/

 

Posted
Just a bump by way of comment...

 

There should be a way to do this. The now defunct Constant Conflict server (RIP) was able, via F10 "radio" to report the reletive health of the various targets that were available.

 

I was thinking the radio-items menu would be the way to do it.. Maybe add radio item once certain flags are "on". Fags would be "on" when certain % of targets are lost. However, this seems like a pretty cumbersome method.

On YouTube: https://www.youtube.com/philstylenz

Storm of War WW2 server website: https://stormofwar.net/

 

Posted

Why not include verbal and written INTEL updates based upon flags. Saves having to create additional F10 radio options for the player to access and then show this information. You will still need to setup the percentage alive scenario in the conditions but that's mission building for you.

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Posted
Why not include verbal and written INTEL updates based upon flags. .

 

 

Can you elaborate?

Would these updates be "permanently" available to a player throughout the mission though, like the radio items might be?

 

 

I thought about using the message system, but messages only work for players who are present when the message is broadcast. If you join the server after the message is displayed, you don't know the target status.

On YouTube: https://www.youtube.com/philstylenz

Storm of War WW2 server website: https://stormofwar.net/

 

Posted

Everything depends on the scenario for the mission. Just to be clear are you building this mission for a server where people join as and when or for a mission where all bums are on seats for the very start?

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Posted
Everything depends on the scenario for the mission. Just to be clear are you building this mission for a server where people join as and when or for a mission where all bums are on seats for the very start?

 

 

 

The second option.

The mission is just "running". I would like a player to be able to join at any piont, and then to be able to "look up" the status of all the targets for the mission. They should then get (at a minimum) information about which targets are still active, so they can go after them, rather than waste time flying about the map trying to find stuff that might have been destroyed already hours ago by someone else.

On YouTube: https://www.youtube.com/philstylenz

Storm of War WW2 server website: https://stormofwar.net/

 

Posted (edited)
MOOSE has task functions to deal with adding tasks and handling their status using F10 menu

 

Probalby yes... but I can't make head nor tail of MOOSE, unfortunatley.

I watcehd the first tutorial video for total Noobs and already I had no clue what the guy was on about. So I gave up.

Edited by philstyle

On YouTube: https://www.youtube.com/philstylenz

Storm of War WW2 server website: https://stormofwar.net/

 

Posted

Possible

 

If you want to use the F10 radio menu, it isn't difficult until you get into whether or not you want the function / message sent out ONLY displayed to the individual who pushed the F10 button. For that, it requires some scripting. I have something that does this, but it was a script that someone else wrote that I molded into what I needed, so it may be complicated / unusable for you.

 

The other option, is inside the mission editor. You could have a flag that is set true or false when the unit/object in question is destroyed OR if the unit/objects are supposed to be destroyed in sequential order, you could have a flag that increases / decreases when it is destroyed. You would have a message that displays to all or coalition or group every x seconds that shows the status of each flag (unit/object).

 

It is possible, but both methods require scripting. I have examples of both if interested.

Posted
If you want to use the F10 radio menu, it isn't difficult until you get into whether or not you want the function / message sent out ONLY displayed to the individual who pushed the F10 button. For that, it requires some scripting...

The other option, is inside the mission editor.... would have a message that displays to all or coalition or group every x seconds that shows the status of each flag (unit/object).

 

It is possible, but both methods require scripting. I have examples of both if interested.

 

Thanks for the suggestions. I think I am OK with messages that are sent to entire coalitions, or even all players for now. The second option of a regularly repeating message is a bit excessive.

 

So I think I will pursue the first idea, but run with messages to coalition, or to all players, in order to avoid needing additional scripting for now.

On YouTube: https://www.youtube.com/philstylenz

Storm of War WW2 server website: https://stormofwar.net/

 

Posted

In the simplest form, at the beginning of the mission, create several RADIO ITEM ADD triggers. Name them "Destroy X Target." These will appear in every user's F10 menu. The flags assigned to them are irrelevant in this case, their purpose is just to display the information.

 

When each target group is dead, play a MESSAGE TO ALL to notify players the target has been destroyed and use RADIO ITEM REMOVE to delete the appropriate menu entry.

Posted
In the simplest form, at the beginning of the mission, create several RADIO ITEM ADD triggers. Name them "Destroy X Target." These will appear in every user's F10 menu. The flags assigned to them are irrelevant in this case, their purpose is just to display the information.

 

When each target group is dead, play a MESSAGE TO ALL to notify players the target has been destroyed and use RADIO ITEM REMOVE to delete the appropriate menu entry.

 

 

 

Thanks. Yes, I was thinking something along very similar lines to this solution.

On YouTube: https://www.youtube.com/philstylenz

Storm of War WW2 server website: https://stormofwar.net/

 

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