Neil Gardner Posted April 9, 2018 Posted April 9, 2018 This is not a question I have had to ask on DCS yet, though I am frequently having to ask it of P3D or FSX, even X plane 11 3rd party developers occasionally. That is: your screen shots of the latest territorial add-on, airport or whatever, looks great, but will it grind my system to a halt unless I turn the settings down so far that the beauty I fell for hardly remains? And in this case I ask: the Persian Gulf map looks absolutely bloody gorgeous, but in all the detail that it provides will the settings have to be turned down so low in order to perform sufficiently well with our complex models, that its advertised beauteous detail will no longer be there. So far my DCS maps have not prevented me obtaining smooth performance balanced with good graphics. But there is a heck of allot of wonderful detail on those cities in the Gulf map (like Las Vegas I guess and that works well), have the Beta testers nevertheless found that performance is as good as the other maps. Thanks you Neil
ED Team BIGNEWY Posted April 9, 2018 ED Team Posted April 9, 2018 Performance depends on your own machine of course, but I am seeing about the same performance as NTTR around 55 to 100+ fps even in the built up areas. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Neil Gardner Posted April 9, 2018 Author Posted April 9, 2018 Well that would be excellent, thanks for that
Phantom88 Posted April 10, 2018 Posted April 10, 2018 Matt stated in his Map Live Stream that performance was very good.I believe he's running a 6700K with a 1080ti Patrick
Neil Gardner Posted April 10, 2018 Author Posted April 10, 2018 Yes, it’s all looking very positive, I wish release was immenant.
sc_neo Posted October 1, 2018 Posted October 1, 2018 So, after some patches and further development on the Persion Gulf map has happend since its initial release: how does the performance stack up against NTTR nowadays? I am asking since i have an AMD 7870 with 2gb of vram. NTTR runs fairly alright with very high settings when flying through open terrain, but the Vegas area is a bit taxing naturally. The ''new'' Caucasus on the other hand is pretty much unplayable when flying helicopters at lower altitudes and only great when in a jet at high altitudes, if i don't drastically lower my graphics settings in dcs, that is.
Tinkickef Posted October 3, 2018 Posted October 3, 2018 So, after some patches and further development on the Persion Gulf map has happend since its initial release: how does the performance stack up against NTTR nowadays? I am asking since i have an AMD 7870 with 2gb of vram. NTTR runs fairly alright with very high settings when flying through open terrain, but the Vegas area is a bit taxing naturally. The ''new'' Caucasus on the other hand is pretty much unplayable when flying helicopters at lower altitudes and only great when in a jet at high altitudes, if i don't drastically lower my graphics settings in dcs, that is. I'd put NTTR as the best performer, followed by PG, then ,Caucasus and lastly Normandy. Normandy needs speedtrees badly as well as a little TLC re water textures which are still not where they once were. System spec: i9 9900K, Gigabyte Aorus Z390 Ultra motherboard, 32Gb Corsair Vengeance DDR4 3200 RAM, Corsair M.2 NVMe 1Tb Boot SSD. Seagate 1Tb Hybrid mass storage SSD. ASUS RTX2080TI Dual OC, Thermaltake Flo Riing 360mm water pumper, EVGA 850G3 PSU. HP Reverb, TM Warthog, Crosswind pedals, Buttkicker Gamer 2.
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