Nerd1000 Posted April 28, 2018 Posted April 28, 2018 It seems that in the latest version the ASP's gyro gunsight function is completely gone: In both manual and auto guns mode the pipper does not move to account for deflection in turns, and instead stays fixed to the middle of the sight glass as if the ASP were a simple reflector sight. Additionally in Bombardment-Auto mode the pipper deflects in yaw but not pitch. This compounds with an existing unfixed issue, which is that the pipper range ring does not correctly change size in proportion to the target range or wingspan setting, making the gyro sight function useless. I guess now I can at least select guns-manual, adjust pipper depression to the GSH-23 setting and use the sight as a simple reflector, but a lead prediction function would be nice.
Art-J Posted April 28, 2018 Posted April 28, 2018 Nah, it moves allright. Saw it yesterday while doing one short flight to check out the new AA missile explosion effects, but ran out of missiles so switched to gun. Didn't bother to check ring adjustments and whatnot, but the gyro function worked. Are you sure you didn't forget to flip the weapons mode switch to "air"? i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
erniedaoage Posted April 28, 2018 Posted April 28, 2018 Pipper works for me as it should. Haven't tried bombardment but gun and missiles works just fine also the range/wingspan changes but it starts to move at around 400-500m and gets bigger and bigger. Check again if you have set air 2 air mode and also set the giro switch to giro and not cc and last but not least u have flicked the switch on the top left to gun. Specs:WIN10, I7-4790K, ASUS RANGER VII, 16GB G.Skill DDR3, GEFORCE 1080, NVME SSD, SSD, VIRPIL T-50 THROTTLE, K-51 COLLECTIVE, FFBBeast Virpil Alpha+VFX Grip, MFG CROSSWINDS, JETPAD, RIFT S Modules:A10C, AH-64D, AJS-37, AV8B, BF109K4, CA, F/A18C, F14, F5EII, F86F, FC3, FW190A8, FW190D9, KA50, L39, M2000C, MI8TV2, MI24P, MIG15BIS, MIG19P, MIG21BIS, MIRAGE F1, P51D, SA342, SPITFIRE, UH1H, NORMANDY, PERSIAN GULF, CHANNEL, SYRIA Thrustmaster TWCS Afterburner Detent https://forums.eagle.ru/showthread.php?t=223776 My Frankenwinder ffb2 stick https://forums.eagle.ru/topic/254426-finally-my-frankenwinder-comes-alive/
Nerd1000 Posted April 29, 2018 Author Posted April 29, 2018 Pipper works for me as it should. Haven't tried bombardment but gun and missiles works just fine also the range/wingspan changes but it starts to move at around 400-500m and gets bigger and bigger. Check again if you have set air 2 air mode and also set the giro switch to giro and not cc and last but not least u have flicked the switch on the top left to gun. Ahh, I forgot the mode switch! Gyro ring size is still a problem though.
kurtz667 Posted April 30, 2018 Posted April 30, 2018 Ahh, I forgot the mode switch! Gyro ring size is still a problem though. Yup, same with me Spoiler Modules: FC3, KA-50, MIG-21, F-18, F-14, UH-1H, Spitfire, F-5E, A-10c II, A-4E, SC, F-16, CA, M2000c, BF-109K-4, Mi-24P Terrains:Nevada, Persian gulf, Normandy + Asset pack, Syria PC setup:I7 8700k, 32g ram, m2 ssd, gtx 1080ti, Warthog TM, MFG crosswind, Playseat Air Force, Reverb G2
kurtz667 Posted May 1, 2018 Posted May 1, 2018 It seems to work, if you first switch to gun and then change the target scale of the pipper Spoiler Modules: FC3, KA-50, MIG-21, F-18, F-14, UH-1H, Spitfire, F-5E, A-10c II, A-4E, SC, F-16, CA, M2000c, BF-109K-4, Mi-24P Terrains:Nevada, Persian gulf, Normandy + Asset pack, Syria PC setup:I7 8700k, 32g ram, m2 ssd, gtx 1080ti, Warthog TM, MFG crosswind, Playseat Air Force, Reverb G2
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