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Posted

I've noticed that in Google Cardboard VR you can choose to render a flat/2D youtube video to both eyes. It's the same image for both eyes, so you don't get a 3D effect, however you still get much of the immersion.

 

So my question is, would this be possible in DCS? You would get an immediate performance benefit, since the game is only being rendered once, and sending it to both eyes. So it should therefore run as smoothly as it does on a regular screen. Which means you could have all of the details turned up to make DCS look as beautiful as it deserves to look, and also you have the benefit of seeing everything to scale (which you don't get on a typical screen). Plus the headtracking is more natural in VR.

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Cockpit Spectator Mode

Posted
Why spend the money on 3D VR Rift to lose the emersion of VR, maybe Track IR is for you.

 

Because you gain about 100% extra FPS, and far more rich detail - and still get 60% of the immersion, with much more comfortable head tracking than trackIR. It won't look "3D" but you are still sitting in the cockpit, and everything is to scale even with 2D VR :-)

 

 

With 3rd software,yes you can.. but it feels super awful weird

 

Which software can I use?

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Cockpit Spectator Mode

Posted

hi

Any VR desktop app which support full screen game. However You need write your own barrel distortion shader in reshade , in order to get rid of lens mesh distortion

Posted

The limiting factor in VR isn't so much frame rates as resolution. If we had 4K available in the headset, maybe you'd have a point, but frankly losing the 3D aspect would mean you are just as good going for a large screen, or projection in a dome.

 

VR is all about 3D, or what is the point?

Posted
The limiting factor in VR isn't so much frame rates as resolution. If we had 4K available in the headset, maybe you'd have a point, but frankly losing the 3D aspect would mean you are just as good going for a large screen, or projection in a dome.

 

VR is all about 3D, or what is the point?

 

VR is all about "being in", immersion. The effect for depth is totally secondary.

 

Have you never closed other eye while in VR? That is what it feels. If your brains are trained enough, you can see depth and operate without trouble, but for beginners it is difficult. That is the same thing how you should do the world scaling in VR games, close the other eye and scale things that they look right.

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

Posted
The limiting factor in VR isn't so much frame rates as resolution. If we had 4K available in the headset, maybe you'd have a point, but frankly losing the 3D aspect would mean you are just as good going for a large screen, or projection in a dome.

 

If you can convince my wife to allow a dome construction for me I'd be happy with that :lol: But as it is I have a VR headset and a 15" laptop to play on, and the VR headset experience is far superior to a small screen, and I would gladly trade the 3D effect to push DCS above the minimum settings in VR.

 

VR is all about 3D, or what is the point?

 

 

For the $200 I spent on a WMR headset, and a middle of the range laptop I could have a very immersive experience far beyond, what a 15" screen with a trackIR can offer :thumbup: I can have an immersive experience now, but I don't think most people appreciate how much of DCS's beauty is missing on minimum settings.

 

 

VR is all about "being in", immersion. The effect for depth is totally secondary.

 

Have you never closed other eye while in VR? That is what it feels. If your brains are trained enough, you can see depth and operate without trouble, but for beginners it is difficult. That is the same thing how you should do the world scaling in VR games, close the other eye and scale things that they look right.

 

YES! Someone understands me :D

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Cockpit Spectator Mode

Posted (edited)

Without depth it looks like a "bubble theater".

I has been working on some VR mod for long time. Mono and stereo.

There nothing about immersion without setting up right stereo and distortion.

You can close one eye but you never experience the non-depth world via a "bubble theater" with both eye open.

As i said "super awful weird". It makes your brain even more confused.

The toe in stereoscopic is crucial for brain with both eye to understand the image.you can google some papers if you interested in this topic.

Then you got a mono VR, make you feel like an alien living inside someone's brain. Very funny.

 

Mono is not diffcult to achieve.

"Virtual Desktop","VR toolbox"(aka "Mydream swift", etc..).

"Opentrack" warp headset sensor input to trackIR(or freetrack protocol) (1:1 map).

Use reshade with Polynomial_Barrel_Distortion shader to fix lens distortion.

 

If you guys get a chance then give it a try.Unique experience

Edited by Insonia
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