fencible Posted June 1, 2018 Posted June 1, 2018 While flying the F18C in the Caucasus map I find that airborne targets still appear on my radar screen when it is in standby mode. AI aircraft also appear to sense my radar as active when it is in standby mode and will head straight for me from long range, even when I am 'hiding' in mountain valleys, etc. In addition to that, the radar does not want to lock (go to STT) target when I press right on the Sensor Control switch under any circumstances, although I see no sign of jamming from the would-be target aircraft. It will lock on in Bore-sight, and other close range dogfight modes (vertical and wide). This negates the usefulness of the AIM 7. I do not see any sign of AI air-to-air radar on my EWS display. The failure to lock into STT mode appears to be associated only with the Caucasus map, as I have watched youtube videos (Grim Reapers preview videos and others) of correct locking behaviour on the Persian Gulf map.
derodo Posted June 1, 2018 Posted June 1, 2018 I played these two days on the Caucasus and everything was fine regarding target lock/STT. Just in case, the binding for locking an enemy is “Throttle designator - depress” (can’t remember the exact name though, I’m at the office). Every time I pressed it within lock-on parameters it worked. Enviado desde mi iPhone utilizando Tapatalk
fencible Posted June 1, 2018 Author Posted June 1, 2018 I played these two days on the Caucasus and everything was fine regarding target lock/STT. Just in case, the binding for locking an enemy is “Throttle designator - depress” (can’t remember the exact name though, I’m at the office). Every time I pressed it within lock-on parameters it worked. Enviado desde mi iPhone utilizando Tapatalk Thank you. I will try the uncage button, as you suggest. However, I was pointing out that the functionality set forth on page 108 of the Manual does not function as written in the Caucasus map. This is the passage I refer to: "Pressing the Sensor Control Switch to the right when the TDC is already assigned to it will place the RADAR in Auto Acquisition (AACQ) mode. If the TDC if over a target symbol when AACQ is commanded, it will instruct the RADAR to lock on to that target. If AACQ is pressed with no target symbol under the acquisition symbol, then the RADAR will attempt to lock on to the closest target within the selected RADAR scan volume." ....
derodo Posted June 2, 2018 Posted June 2, 2018 Ok. In that case, the only thing I noticed is the auto-acquisition modes might take longer to track than what we are used to in other modules (FC3, mirage). Never tried the wide-acquisition, but vertical scan takes around one second to lock-on once you place the bandit inside de vertical bars. Boresight mode is almost instantaneous tough. By the way, it’s not the cage/uncage button I was referring to in the previous post, but “Throttle Designator Controller - Depress” (that’s the exact name). That’s what you press to lock-on whatever is inside de TDC box on the radar screen. Enviado desde mi iPhone utilizando Tapatalk
Adixylian Posted June 2, 2018 Posted June 2, 2018 Yea, I read the whole manual two times and tried everything in the DCS. Many things don't work. Sensor switch press to the right doesn't lock, AACQ mode doesn't lock targets as it should. When in ACM, right press Sensor switch doesn't Return to search (Undesignate button sometimes does, sometimes doesn't...). Things that also don't work: LTWS, MED/HIGH/INTL PRF, Color change, ECCM, Radar channel, LOF that should switch between NORM and WIDE etc... Edit: at least they don't work for me. Not even once and I tried many different ways. [sIGPIC][/sIGPIC]
derodo Posted June 3, 2018 Posted June 3, 2018 Hey, it’s early access. These are the things we are supposed to be reporting...aren’t they? We (I) knew what it was going to be at this stage. I’m pretty sure the devs will find their way around all of these glitches. So far it’s been just great and I’m loving it. Glad to be part of it somehow. Cheers! Enviado desde mi iPhone utilizando Tapatalk
Guest Guest Posted June 3, 2018 Posted June 3, 2018 I've been trying to use the emcon button and I guess that doesn't work either. I also notice that if you have a lock when you're behind someone in a dogfight with the radar in gun acquisition dogfight mode you will lose lock if you roll inverted. The cone that the radar maintains lock also seems to be really small
Joker328 Posted June 4, 2018 Posted June 4, 2018 I've been trying to use the emcon button and I guess that doesn't work either. Same experience with EMCON. The SIL pushbutton on the A/A radar does not work for me either.
fencible Posted June 4, 2018 Author Posted June 4, 2018 Hey, it’s early access. These are the things we are supposed to be reporting...aren’t they? We (I) knew what it was going to be at this stage. I’m pretty sure the devs will find their way around all of these glitches. So far it’s been just great and I’m loving it. Glad to be part of it somehow. Cheers! Enviado desde mi iPhone utilizando Tapatalk Yes, exactly. This is why I am reporting it. I was just seeking corroboration with other DCS F18C pilots to confirm that I was not simply making a procedural error of some kind.
fencible Posted June 4, 2018 Author Posted June 4, 2018 Ok. In that case, the only thing I noticed is the auto-acquisition modes might take longer to track than what we are used to in other modules (FC3, mirage). Never tried the wide-acquisition, but vertical scan takes around one second to lock-on once you place the bandit inside de vertical bars. Boresight mode is almost instantaneous tough. By the way, it’s not the cage/uncage button I was referring to in the previous post, but “Throttle Designator Controller - Depress” (that’s the exact name). That’s what you press to lock-on whatever is inside de TDC box on the radar screen. Enviado desde mi iPhone utilizando Tapatalk I find that the ACM radar modes work OK in the DS F18C - slower locking, narrower acquisition fields, and more realistic than in the 'perfect-magic' FC3 aircraft - but they are all short range only, limited to ~5 nm. The AIM-7 is supposed to be a BVR missile, but I can't get it to lock on at more than 5 miles. If that's the realistic performance, then I'd rather be using an all-aspect AIM-9 which is lighter, cheaper, more reliable, and most importantly - fire-and-forget.
chinpok Posted June 4, 2018 Posted June 4, 2018 I've been trying to use the emcon button and I guess that doesn't work either. I also notice that if you have a lock when you're behind someone in a dogfight with the radar in gun acquisition dogfight mode you will lose lock if you roll inverted. The cone that the radar maintains lock also seems to be really small I can confirm you will lose lock past 90 degrees I think. Right now I think the hornet is not usable in AA mode in BVR and without IFF(not even AWACS declare) in dogfighting it is too risky(I rather not shoot than shoot an ally). But still awesome we got it, we can learn other stuff until AA got fixed.
GrEaSeLiTeNiN Posted July 1, 2018 Posted July 1, 2018 (edited) AACQ, Vertical Scan, Sensor Control Right to exit ACM, ECCM - so far, these don't seem to work for me either. There are things the manual says are not implemented yet (that's fine) and there are things the manual says to do but they do not seem to work (like the above-mentioned), or at least I can't get them to work. I guess it's early access but the manual should have been clearer with what works and what doesn't yet. UPDATE: Retested - Vertical Scan 'works' but you have to get the target within your HUD to get a good lock which kind of defeats its purpose. Edited July 1, 2018 by GrEaSeLiTeNiN AMD Ryzen 5 5600X | Gigabyte RTX 3070 Gaming OC 8GB | 64GB G.SKILL TRIDENT Z4 neo DDR4 3600Mhz | Asus B550 TUF Plus Gaming | 2TB Aorus Gen4 TM Warthog HOTAS | TrackIR 5 | Windows 10 Home x64 | My HOTAS Profiles
nighthawk2174 Posted July 1, 2018 Posted July 1, 2018 (edited) I find that the ACM radar modes work OK in the DS F18C - slower locking, narrower acquisition fields, and more realistic than in the 'perfect-magic' FC3 aircraft - but they are all short range only, limited to ~5 nm. The AIM-7 is supposed to be a BVR missile, but I can't get it to lock on at more than 5 miles. If that's the realistic performance, then I'd rather be using an all-aspect AIM-9 which is lighter, cheaper, more reliable, and most importantly - fire-and-forget. Missile performance in this game is not very good at the moment, the reason for the supper short ranges is that all missiles in-game experience significantly higher drag then they should. There have been several posts recently discussing this such as: https://forums.eagle.ru/showthread.php?t=210940 In this thread, there are two camps on what is causing this. The two camps are that missile kinematics needs fixed and are the cause of most of the problems and the other it's the missile guidance which is currently in terminal guidance from the second the missile launches. What this means is that the missile is reacting to every little micro movement of the enemy and is using full max g pulls to track the target. This though only adds to the energy lost due to the high drag which isn't just the normal drag of the missile we all know but the induced drag when the missile starts pulling alpha especially when it starts to slow down. Also, ED has said that next patch the ACM close range modes are getting a significant lock on time fix as in reality it should be nearly instantaneous and in the worst case scenario a max of 1-2 seconds. Edited July 1, 2018 by nighthawk2174
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