msalama Posted June 30, 2018 Share Posted June 30, 2018 I'm using the same settings for every map (well obviously) and while the others (Persian Gulf, Caucasus, Normandy) are just fine, NTTR suffers from trees popping up / rapidly growing in front my nose something horrible. It wasn't like this when it was first released, so a recent(ish) openbeta patch must've broken it somehow; but am I the only one seeing this since no-one else is complaining? So how is it with you folks - everything OK at your end? The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of. Link to comment Share on other sites More sharing options...
nessuno0505 Posted July 14, 2018 Share Posted July 14, 2018 Well, there aren't so much trees in NTTR, it's almost all desert… some scattered cacti and a lot of sand. Link to comment Share on other sites More sharing options...
msalama Posted July 14, 2018 Author Share Posted July 14, 2018 Lots of trees in the built up areas though, but they all just disappear a couple of kms out. The PG map, OTOH, doesn't have this fault, so there has got to be something wrong with this here. The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of. Link to comment Share on other sites More sharing options...
CodenameSection Posted July 14, 2018 Share Posted July 14, 2018 I haven't flown on NTTR since 2.5 due to lack of SSD space so I can't see if it's just you but the Nevada map doesn't use the speed tree tech that Persian Gulf/Caucasus have so this might be causing issues with tree visibility range? Link to comment Share on other sites More sharing options...
msalama Posted July 14, 2018 Author Share Posted July 14, 2018 Very possible, now that you mention it. The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of. Link to comment Share on other sites More sharing options...
inexus Posted July 19, 2018 Share Posted July 19, 2018 Will NTTR get any more updates? 13900@5.8Ghz, Asus TUF 4090 OC, 64GB@6400mhz DDR5, 4K, TrackIR 5, Tobii, Virpil CM2, CM3 F-15E | F-16C | F/A-18C | A-10C | A-10C II | AV-8B | AH-64D | MI-24P | MI-8 | BS 2 | UH-1H | Mosquito | BF 109 | Spitfire | P-47D | CA | SC | WWII AP Link to comment Share on other sites More sharing options...
ebabil Posted July 19, 2018 Share Posted July 19, 2018 yes you are right , trees look horrible indeed. they keep pop up FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 | Mi-24 | F-5 | F-15E| F-4| Tornado Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60 Youtube MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5 Link to comment Share on other sites More sharing options...
bradleyjs Posted July 23, 2018 Share Posted July 23, 2018 (edited) I’m having the same problem - it’s getting to point that it’s unusable. I un/re-installed and deleted the fxo / metashaders2 data. Also, when I “Quit”, via the ESC menu, it just locks-up and I have to go to the Task Manager and kill the process, as it’s not responding. The other maps (Caucus/PG) don’t have this issue, only NTTR. The stuttering is extreme in comparison. But, if I let the mission just sit for about 10 mins and do nothing the Quit option works about 80% of the time. I’ve played with the Pre-Load Radius option and it seems to be ineffective. I wonder if the SpeedTree technology is the contributing factor (or lack thereof)? Edit: I’m only running the OpenBeta latest version - 2.5.2.19682 (I’ve had this issue for the last several patches). I also updated to the latest NVidia drivers too. Edited July 23, 2018 by bradleyjs Alienware Area 51 R5 - Intel i9 7980XE (4.7 GHz), 32GB Dual Channel HyperX DDR4 XMP, Dual NVIDIA GeForce GTX 1080 Ti Graphics 11GB GDDR5X SLI, 4.5 TB combo of SSDs/HDDs, Alienware 1500 Watt Multi-GPU Power Supply, Alienware 25” 240Hz Gaming Monitor, Alienware Pro Gaming Keyboard, TM HOTAS, TM Cougar F-16C MFDs, Saitek Pro Flight Rudder Pedals, TrackIR5, Win10 Pro x64 Link to comment Share on other sites More sharing options...
msalama Posted September 18, 2018 Author Share Posted September 18, 2018 This is still broken it seems. Any chance of this getting fixed ever? Because as stated above, the map is largely unusable as it is now because the trees popping up looks so stupid and unnatural. And may I also corteously remind you that this is a DLC map we've paid good money for, so I do indeed think we're entitled to a fix... The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of. Link to comment Share on other sites More sharing options...
ebabil Posted September 21, 2018 Share Posted September 21, 2018 has it done something about it yet? i haven't been playing it because of this problem and don't feel like playing it FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 | Mi-24 | F-5 | F-15E| F-4| Tornado Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60 Youtube MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5 Link to comment Share on other sites More sharing options...
Mainstay Posted September 22, 2018 Share Posted September 22, 2018 Its still broken Link to comment Share on other sites More sharing options...
ebabil Posted November 18, 2018 Share Posted November 18, 2018 trees and other objects visibility makes this map unplayable. first of all, tree visibility option does not have any effect on this map, no difference between minimum and maximum trees. yesterday i was fliying on an mp server. i tried to fly over 10k feet to avoid manpads' but with this alt, i couldn't see the target objects so i had to descend and i got hit. while celebrating 3rd year of this map, please fix this annoying problem.. FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 | Mi-24 | F-5 | F-15E| F-4| Tornado Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60 Youtube MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5 Link to comment Share on other sites More sharing options...
Recommended Posts