Belphe Posted July 19, 2018 Posted July 19, 2018 (edited) I have been struggling with Case 1 landings for the last 4 days only to discover that I get better results with the pitch and roll curves at zero (linear controls). Anybody else prefers this or am I a freak? So far I've been using 15 15 but crosswind leg and setting the Hornet on-speed AOA was a mare.. Edited July 19, 2018 by Belphe Never say never, Baby! [sIGPIC][/sIGPIC]
Pasquale1986 Posted July 19, 2018 Posted July 19, 2018 Nope, same for me, but i use a virpil t-50 base with 75mm expansion so no need at all for curves. But you shouldn’t play with pitch too much after the carrier brake since it should be trim to on speed AoA and throttle only afterwards Main Module: AH-64D Personal Wishlist: HH-60G, F-117A, B-52H
Belphe Posted July 19, 2018 Author Posted July 19, 2018 But you shouldn’t play with pitch too much after the carrier brake since it should be trim to on speed AoA and throttle only afterwards Yeah, I know but setting it on speed aoa is where the curves were messing me up. Also, I'm not sure where my velocity vector should point at the very last stage of landing. I watch the ball but VV is more precise, more "up to date".. I've heard people say to totally ignore it but then again Chuck on his guide is saying to "aim for the 3rd wire" which I find impossible to do using only the ball... I just wish my landings suddenly got better.. Never say never, Baby! [sIGPIC][/sIGPIC]
Pasquale1986 Posted July 19, 2018 Posted July 19, 2018 OK i see, your VV should Point roughly at the crotch of the carrier deck. I suggest you look at lex' Video tutorials on YouTube he's a former Hornet Driver! Extremely informative: https://www.youtube.com/channel/UCPqnAPcQSxyCqJ0CZu9qMmg/videos Main Module: AH-64D Personal Wishlist: HH-60G, F-117A, B-52H
Donut Posted July 19, 2018 Posted July 19, 2018 I'm with you, I have my pitch and roll curves at 0. At first, I saw some recommendations on the forums for setting curves for pitch and roll to 15 but it just didn't feel right to me. With no curves in pitch and roll, I feel that I have much better control and it feels more natural and responsive to me. Landing and air refueling just took a bunch of practice in the beginning and in the end, the curves weren't the problem, it was me! i5 7600K @4.8GHz | 1080 Ti | 32GB 3200MHz | SSD | DCS SETTINGS | "COCKPIT"
macedk Posted July 19, 2018 Posted July 19, 2018 10 for pitch and 15 for roll for me. Warthog just too sensitive to be zero for me and the stick is 7 years old, so it notch'es a tiny bit on center. OS: Win10 home 64bit*MB: Asus Strix Z270F/ CPU: Intel I7 7700k /Ram:32gb_ddr4 GFX: Nvidia Asus 1080 8Gb Mon: Asus vg2448qe 24" Disk: SSD Stick: TM Warthog #1400/Saitek pro pedals/TIR5/TM MFDs [sIGPIC][/sIGPIC]
Belphe Posted July 19, 2018 Author Posted July 19, 2018 OK i see, your VV should Point roughly at the crotch of the carrier deck. I suggest you look at lex' Video tutorials on YouTube he's a former Hornet Driver! Extremely informative: https://www.youtube.com/channel/UCPqnAPcQSxyCqJ0CZu9qMmg/videos Thanks. I will. With the VV I meant it's position in the vertival plane: should it be dead on 3rd wire, far edge of the boat etc.. Never say never, Baby! [sIGPIC][/sIGPIC]
David OC Posted July 19, 2018 Posted July 19, 2018 Thanks. I will. With the VV I meant it's position in the vertival plane: should it be dead on 3rd wire, far edge of the boat etc.. You fly on speed and just using the throttle once in the groove. This sets the aircraft up to be at 8.1 degrees AOA for the Hook to ramp angle to be correct. If you then are able to keep the ball centered (ALL the way down) you will catch the 3rd wire. The ball gets more sensitive when in close.;) More info here i7-7700K OC @ 5Ghz | ASUS IX Hero MB | ASUS GTX 1080 Ti STRIX | 32GB Corsair 3000Mhz | Corsair H100i V2 Radiator | Samsung 960 EVO M.2 NVMe 500G SSD | Samsung 850 EVO 500G SSD | Corsair HX850i Platinum 850W | Oculus Rift | ASUS PG278Q 27-inch, 2560 x 1440, G-SYNC, 144Hz, 1ms | VKB Gunfighter Pro Chuck's DCS Tutorial Library Download PDF Tutorial guides to help get up to speed with aircraft quickly and also great for taking a good look at the aircraft available for DCS before purchasing. Link
Ala12Rv-watermanpc Posted July 19, 2018 Posted July 19, 2018 "good" sticks with plenty of deflection angle, stable jittering free response and high resolution should NEVER use any kind of curve...since I got my warthog I have never ever used a curve again...linear all the way!! Take a look at my MODS here
macedk Posted July 19, 2018 Posted July 19, 2018 Also with curves , you don't loose anything , just making a different response picture. OS: Win10 home 64bit*MB: Asus Strix Z270F/ CPU: Intel I7 7700k /Ram:32gb_ddr4 GFX: Nvidia Asus 1080 8Gb Mon: Asus vg2448qe 24" Disk: SSD Stick: TM Warthog #1400/Saitek pro pedals/TIR5/TM MFDs [sIGPIC][/sIGPIC]
antagonist Posted July 19, 2018 Posted July 19, 2018 I have to admit, I've never felt the need to use curves in any DCS module, nor for any plane in IL-2 BoX - or any other simulator that I've ever played, come to think of it. That said, I actually had to remove the upper ~30% of the DCS Spitfire's elevator axis travel for fear of inadvertedly stalling the plane, but that's mostly a limitation of my not owning a stick extension yet. I'm looking forward to removing it next week. I've always found it strange a lot of people seem to consider curves to be the go-to method if you don't have a stick extension, sometimes even if you have one. The sudden increase in plane response has in practice always served to put me into the ground on conditions other than my own, with...final results.
Doum76 Posted July 19, 2018 Posted July 19, 2018 I have been struggling with Case 1 landings for the last 4 days only to discover that I get better results with the pitch and roll curves at zero (linear controls). Anybody else prefers this or am I a freak? So far I've been using 15 15 but crosswind leg and setting the Hornet on-speed AOA was a mare.. As pointed out often, curves is a personal taste and depends what you do, there is no good and no bad curves, some lkes it more laysy some more nervous, what matters is what works for you, if for exemple all you do is landings, you might want tuned it down a little, but someone who does aerobatics might use a different setting. Curves makes soft close to center stick but the further you move it away from center, the more steep the cruves goes and more accentuated the movements are. I personaly rather tune down a bit the saturation but keep a steady lineaire curves so the movement are linerare from center to end stick travel, but it tune it down a little wihout affecting too much the total stick travel. Again it's a personal chocie as what i find ok for me for landing, carrier ops, air refueling, dogfight. And all also depends on your hardware, as i'm using a X-56 with really soft spring, so it's really nervous.
bbrz Posted July 26, 2018 Posted July 26, 2018 Don't know what has changed with the F/A-18, but this module has a very smooth and fine controllability around the center even with all curves at 0 with the rather short T16000M. That's a first for me and getting full linear control without excessive sensitivity around the center is very nice :) i7-7700K 4.2GHz, 16GB, GTX 1070
Wrench Posted July 26, 2018 Posted July 26, 2018 Thrustmaster Warthog, I never use curves for anything. Not that long ago (about a year?) I was still using an X45 dug out of amber, that was carbon-dated to the mid-mesozoic era. It still worked somehow, and I didn't use curves on that either. I still use curves on my rudder pedals though, because they are crazy sensitive and they don't move smoothly. Carrier Script.
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