sawacs Posted July 22, 2018 Share Posted July 22, 2018 Having the ability to load all weapons onto an aircraft in a non-functional manner would sure be nice. For example, folks who enjoy flying around on aerobatic servers only would have the ability to load the plane up without the weapons being functional. By doing so, folks could practice aerobatic flight in a combat configuration without concern that some dingelberry would come along and shoot the place up:D "When they passed out brains you thought they said trains and you missed both!" Link to comment Share on other sites More sharing options...
razo+r Posted July 22, 2018 Share Posted July 22, 2018 Having the ability to load all weapons onto an aircraft in a non-functional manner would sure be nice. For example, folks who enjoy flying around on aerobatic servers only would have the ability to load the plane up without the weapons being functional. By doing so, folks could practice aerobatic flight in a combat configuration without concern that some dingelberry would come along and shoot the place up:D Some training weapons are already in, but be aware, they might still cause damage as they are still a object that can hit something, just "without" explosive. Link to comment Share on other sites More sharing options...
Pikey Posted July 22, 2018 Share Posted July 22, 2018 There's a training script that can delete missiles in the air that have been launched and other munitions but it doesn't work with gunfire (it probably could but it would mean setting something to trigger so many times a second it would be unfeasible) What would be more focused, would be a way to remove bullets from warehouses for aerobatics servers. Currently, you can put bullets in because warehouse doesn't manage them. There's plenty of captive aim9's but this wont cover the entire thing like you/we need. There is also turning damage off, which, is just as "realistic" as any other approach. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
sawacs Posted July 22, 2018 Author Share Posted July 22, 2018 There's a training script that can delete missiles in the air that have been launched and other munitions but it doesn't work with gunfire (it probably could but it would mean setting something to trigger so many times a second it would be unfeasible) What would be more focused, would be a way to remove bullets from warehouses for aerobatics servers. Currently, you can put bullets in because warehouse doesn't manage them. There's plenty of captive aim9's but this wont cover the entire thing like you/we need. There is also turning damage off, which, is just as "realistic" as any other approach. Do you mean turn damage off for all aircraft or weapons? "When they passed out brains you thought they said trains and you missed both!" Link to comment Share on other sites More sharing options...
Recommended Posts