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Posted

Quickly glancing over script it looks like return values are hardcoded in the script itself so you will probably have to modify the script itself

[sIGPIC]OK[/sIGPIC]

  • 2 weeks later...
Posted

Open the script in a text editor, find the unit type names that you want to replace (for example "Infantry AK"), and type in the unit type name that you want.

Posted

Thanks for reply

 

I tried that

 

For example, Instead of Infantry AK and M4 (all of them in the script) I inserted "Soldier M1 Garand" (same as in mission editor)

But instead of any infantry my halftracks started to spawn Leopard tanks!!!

When I changed ZU-23 to Bofos - ZU-23 was still spawning as before

When I changed Skill level for units to Excellent - They still had old level in effect.

That's why I decided to ask here on the forum, something different must be changed, but what?

Posted

May be you are right.

Would you have time to test something else then?

Like make it spawn shilka or roland instead of ZU-23?

Just to make sure that changing names does work.

Because for me any changes either have no effect or spawn leopard tanks.

Posted

Yes! It works partly

It is true that editor names and in-game are different

For example "Soldier M1 Garand"=soldier_wwii_us

I changed all "soldier M4" to m1 garand ones

and all "soldier AK" to mauser

But now all infantry for both sides is M1 garand

 

May be it takes third reich as a blue faction?

Can anyone tell me how to check that?

Posted

In the "Default" coalitions setting the Third Reich is in the "neutral" category as are other non-current entities such as the USSR.

 

Hit file -> new and select the WW2 coalition preset (or manually move the Third Reich to REDFOR) and hopefully that should correct the issue. If you've already started building something and have invested significant time, you can also check out Grimes and Uboats' coalition mod (just add/replace the files following the same directory structure in the main game directory) which allows you to move entities between coalitions in an already existing mission.

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