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Posted

Does someone know, how to avoid the mini-lags if something explodes somewhere out of visual range in online servers for example? :suspect:

 

Is there something else then ExplosionExpoTime = 0.0;?

 

Or what is the reason at all it happens......:dontgetit:

 

Thx you very much....Big Salute out to Community

[sIGPIC][/sIGPIC]

Posted

Its not lag AS, I have explanined to you before that LAG is network driven, what your observing is instant perfomance drop due to ineficient shader handling on a slow system. Yes your 4GHZ is slow compared to Core Duo. :)

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Posted
ineficient shader handling ????? :)

 

 

Dude, shader and cpu speed..?.what are u mixing beside the topic?

The explosions are 100km or 150km out...no gfx ..and it happens...THATS what i am asking.

Example, i am taking off at Sukumi and i know from coms that one friend crashed on Razdolnye ..and it is like a mini-stutter this moment..... also if you make the minimum of minimum gfx settings....ergo: thats somethin different !

 

Btw 1: I am not gonna pre-shoot cash for higher system if i dont see the worth of it..... if i have FO in hands iґll know again how to build a rocket.

 

Btw 2: Give me that values on your Dual or whatever :P

 

sasls6.th.jpg

 

but mercy

[sIGPIC][/sIGPIC]

Posted

Just curious. How much RAM do you have?

 

Edit: Nevermind. The image you attached was not showing before. I can see it now :)

[URL="http://www.s77th.com"][/URL]
Posted

I've had this on all my systems no matter drivers, settings, game settings, reinstallations of OS or anything else. I firmly believe this is a problem in the lomac code itself

 

Laptop

Core duo 1,83

x1600 mobile

2gigs of ram

 

Oldest system :

Opteron@2,4 GHz

7800gtx

2gigs ram

 

Current gaming system :

c2d@3,4 GHz

8800gtx

2gigs of ram.

 

Only lockon on my system suffers this badly from stuttering. I have a hard time believing it's because of my graphics card's shaders not being fast enough ^^.

 

 

LAG is DELAY, which in games most often refers to network lag. This is absolutely not the only form of lag in games though, as there can be input-lag as well - example : move the mouse, 1 second later the cursor/aim moves.

I guess "lag spikes" could be called something like video output lag since there is a fraction of a second delay till when the game resumes again :).

 

Clarification : Calling low FPS lag is WRONG

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted

Well, if it's a badly coded shader and there's no fustrum culling then it's possible. Doesn't matter how fast your programmable pipeline is if the code that's running it them isn't optimised - it's easy to make a shader that looks good but that can stall a 8800GTX.

 

If it's happened pretty evenly on all the systems you've had, then it's possible that Lomac is using software vertex processing - that's a lot slower - but the only way I could think of that being the case is if there's a bug in the code that enumerates the devices.

 

Piqued my interest though, I'm usually a HLSL man myself, but I'll try and look over the relevant shaders when I get time.

Lt. Commander Block: Every aerial photo and recon report indicate a defensive arsenal in the D, and perhaps negative C, categories. There's also some anti-aircraft squadrons.

Admiral Benson: I don't have a clue what you're talkin' about, Phil. Not a clue. I have a shell the size of a fist in my head. Pork Chop Hill. The only way I can make this toupee to stay on is by magnetizing the entire upper left quadrant of my skull, so you just go ahead and do what you do.

Posted
Well, if it's a badly coded shader and there's no fustrum culling then it's possible. Doesn't matter how fast your programmable pipeline is if the code that's running it them isn't optimised - it's easy to make a shader that looks good but that can stall a 8800GTX.

 

If it's happened pretty evenly on all the systems you've had, then it's possible that Lomac is using software vertex processing - that's a lot slower - but the only way I could think of that being the case is if there's a bug in the code that enumerates the devices.

 

Piqued my interest though, I'm usually a HLSL man myself, but I'll try and look over the relevant shaders when I get time.

 

Fully agree :)

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted
Dude, shader and cpu speed..?.what are u mixing beside the topic?

The explosions are 100km or 150km out...no gfx ..and it happens...THATS what i am asking.

Example, i am taking off at Sukumi and i know from coms that one friend crashed on Razdolnye ..and it is like a mini-stutter this moment..... also if you make the minimum of minimum gfx settings....ergo: thats somethin different !

 

Btw 1: I am not gonna pre-shoot cash for higher system if i dont see the worth of it..... if i have FO in hands iґll know again how to build a rocket.

 

Btw 2: Give me that values on your Dual or whatever :P

 

sasls6.th.jpg

 

but mercy

 

Hmm now that you explained better I see it, but then this might be traced to the server, if it swalows one big chunk of data during the explosions it will be made felt for every client. (is your server rendering any in game scenes?) LOMAC shaders eats up alot CPU clock cycles.

 

My intention was not to start a competition between your system and mine :D however, P4's are awfully inneficient even compared to first generation AMD64's. Even if your system is faster than my current one by shear clock advantage (not by much mind you) it will loose out to any mid range Dual cores. While I may put some nunbers out for you (I can remenber that my current one reached 850's CPU points in 3Dmark 2006)

I will wait another 2 weeks before I can see those results first hand with my new (still much lower clocked but) DA BOMB UBER PC :robot:

:devil_2:

.

Posted

think i know why or when at least....

 

think i know why or when at least....

 

i discorved a strange phenemon, it mostly happens if chatlog is enabled....so whenever a kill is displayed ....this microlag appers....

 

just made a comparsion of online servers with and without...probably also the connection quality....

[sIGPIC][/sIGPIC]

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