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Posted

Hi, so...

I have for example a boat at wp2 (takt 9), and at wp3 i have a tank.

Do i need to put TAKT 9 at wp3 as well ?

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DCS modules: A-10C, F15E, AJS-37 Viggen. F16C,

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Posted

I think you can. One good reason for having target waypoints (M-, TAKT 9) is if you perform a position fix with one of the B- waypoints all waypoints will be adjusted accordingly, target ones included. But if you perform one with a target point only that location will be adjusted. Good if your navigation is OK but your target waypoint isn't exactly above the target and in need of correction.

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Posted

You can designate as many waypoints as target waypoints as you like.

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DCS Panavia Tornado (IDS) really needs to be a thing!

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Posted
You can designate as many waypoints as target waypoints as you like.

 

oh thats cool...with TAKT 9 on all ?

Rig: Intel I7 12700K, 32GB DDR4, Gigabyte RTX 4070 16gb, Philips Envia 32" 165hz 2K

DCS modules: A-10C, F15E, AJS-37 Viggen. F16C,

X52 FSC

Posted

You need to understand the difference between a B and an M point.

There are three differences only that matter.

 

1.

Fixes: If you fix a B point, the entire flight plan is moved. This is because if you have a navigation error on a B point, then all points in the flight plan will be off. So fixing a B point "adjusts" all points (including M and BX)

If you fix an M point, only that point is moved. Say you have a plan with a target on an intersection. But when you get near, they've moved a bit. So you fix the M point to where they are now. This will move the M point but nothing else (except U points, see below)

 

2.

Pup-up points: You can create a pop-up point U (up), and it will always set itself in relation to the M point. You can only create a Pop-up point if there's an M (target) point.

 

3.

Speeds and Time-on-target: If you play with leg speeds or ToT, you set these in relation to an M point, but not to others (B, U, BX). This is all black magic, but suffice to say that ToT use M points.

 

Last point I'll make: You can set multiple M points, but you're not meant to.

Rather, if you have many target areas, you're supposed to use BX points.

Posted
oh thats cool...with TAKT 9 on all ?

Yes, exactly. You do the opposite (defining a waypoint as a nav waypoint) by using TAKT 0 on the corresponding waypoint(s).

But as quip said. It is very important that you actually understand what the difference between an attack and a nav waypoint is, so that you actually know why and when to change a waypoint type. Especially this:

1.

Fixes: If you fix a B point, the entire flight plan is moved. This is because if you have a navigation error on a B point, then all points in the flight plan will be off. So fixing a B point "adjusts" all points (including M and BX)

If you fix an M point, only that point is moved. Say you have a plan with a target on an intersection. But when you get near, they've moved a bit. So you fix the M point to where they are now. This will move the M point but nothing else (except U points, see below)

Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

DCS Panavia Tornado (IDS) really needs to be a thing!

Tornado3 small.jpg

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