Jump to content

Recommended Posts

Posted

Dear LockOn players,

 

I am wondering is there a possibility to have a camera that tracks a plane (like F3 camera does) but moves indepedently of the plane (instead of being still as F3 camera), for example at the same speed, the same altitude as the plane and the linear path (tangent of the current plane's path)?

 

When the plane changes its direction (e.g. it rolls over and goes down at the angle 45°) the camera continues to move linearly at the same speed and altitude the plane had moved before it changed its direction, and at the same time it tracks the plane as F3 camera.

 

thank you for your answer!

 

kind regards

  • ED Team
Posted

Yes i know what you mean, but the only way of creating this (for movies i guess...) is to add an AI jet flying straight and level, and have your jet fly next to it/behind or whatever. Then you just fly away from it.

 

Save this as a track, then go over it, select the AI jet, then padlock your own jet.

 

The camera will now track your plane, while staying "attached" to the AI jet flying straight and level.

 

It will create the look you see in many many jet movies, where the jet breaks off the the left/right.

 

I've done this in a couple of my movies. :)

  • Like 2
Posted

Thank you very much Glowing_Amraam!

 

I am very honored by receiving Your reply. I have seen some of Your movies and I am very impressed.

 

Now, when I have received a straight answer from an expert, I can be sure that there is no real-time moving camera tracking a plane. However I would be very happy if ED adds this kind of cameras in the next edition of the very best modern air combat simulator series... After all one can easily (without much processing) calculate tangent of the curve/path at a certain point in real time, and having speed and altitude of the plane one can have this effect in the real time.

 

However I do not know how do I " Save this as a track"? When I quit a flight and press the SAVE button it offers me to save a STATE file not a TRACK file.

Is it possible to add different cameras AFTER the flight was made? I mean I save the flight as a TRACK file, and then I put several cameras and record all the outputs from all the cameras?

 

Thank You again!

 

king regards!

  • ED Team
Posted

Simple... instead of hitting the "FLY" button, hit "CTRL-R" on your keyboard. You will now start the game and record EVERYTHING that happens. You wont really notice anything. When you're done playing, hit "ESC" and save the track and name it whatever you want.

 

Next, find the track file, open it, and from the pulldown menu up there, hit "edit track" or something like that.

 

Now you can watch what you just played from any angle you wish :)

Posted
Yes i know what you mean, but the only way of creating this (for movies i guess...) is to add an AI jet flying straight and level, and have your jet fly next to it/behind or whatever. Then you just fly away from it.

 

Save this as a track, then go over it, select the AI jet, then padlock your own jet.

 

The camera will now track your plane, while staying "attached" to the AI jet flying straight and level.

 

It will create the look you see in many many jet movies, where the jet breaks off the the left/right.

 

I've done this in a couple of my movies. :)

 

This only works in real time. If you play back the video edited track it forgets the padlock and keeps the camera on the AI jet not following your own, which basically means it's useless for anyone without Fraps.



 

porkylomacscale1sl0.jpg

Posted

With some mathematical skills you can create virtually any type of camera you want by editing the view.lua file. I cannot go into details here, but if you're up to speed on your sin, cos, tan and graph curves it's entirely possible to create any type of angle, path and speed for the F2 or F4 views.

  • Like 1

[sigpic]http://www.virtualthunderbirds.com/Signatures/sig_LD.jpg[/sigpic]

Virtual Thunderbirds, LLC | Sponsored by Thrustmaster

 

Corsair 750D Case | Corsair RM850i PSU | ASUS ROG MAXIMUS X CODE | 32GB Corsair DDR4 3200 |

Intel i7-8086K | Corsair Hydro H100i v2 Cooler | EVGA GTX 1080 Ti FTW | Oculus Rift |

X-Fi Titanium Fatal1ty | Samsung SSD 970 EVO 1TB NVMe | Samsung SSD 850 EVO 1TB | WD Caviar Black 2 x 1TB |

TM HOTAS Warthog | TM Pendular Rudder | TM MFD Cougar Pack | 40" LG 1080p LED | Win10 |

Posted

Shift-ESC while in F2 or F4 combined with some math magic... :thumbup:

[sigpic]http://www.virtualthunderbirds.com/Signatures/sig_LD.jpg[/sigpic]

Virtual Thunderbirds, LLC | Sponsored by Thrustmaster

 

Corsair 750D Case | Corsair RM850i PSU | ASUS ROG MAXIMUS X CODE | 32GB Corsair DDR4 3200 |

Intel i7-8086K | Corsair Hydro H100i v2 Cooler | EVGA GTX 1080 Ti FTW | Oculus Rift |

X-Fi Titanium Fatal1ty | Samsung SSD 970 EVO 1TB NVMe | Samsung SSD 850 EVO 1TB | WD Caviar Black 2 x 1TB |

TM HOTAS Warthog | TM Pendular Rudder | TM MFD Cougar Pack | 40" LG 1080p LED | Win10 |

Posted

how do you make this type of camera angle: where you start from a high altitude but drop down to ground level, but you are facing horizontally. Much like a helicopter dropping to the floor, and suggestions on how to achieve this angle?

Posted

how do you make this type of camera angle: where you start from a high altitude but drop down to ground level, but you are facing horizontally. Much like a helicopter dropping to the floor, and suggestions on how to achieve this angle?

 

A bit like this (attachment)?

falling_camera.zip



 

porkylomacscale1sl0.jpg

Posted

yea that's exactly how i want to do it. I could have did some fancy camera trick like mount it onto a helicopter and just record from there, but that's a little complex. How did you do yours?

Posted

Lol, use your imagaination, I tried a helo too but that didn't work so instead I just ejected from high alt, waited for the chute to deploy and then unlocked (Shift+Esc), swiveled the camera so it faces away from me and then lock again (Shift+Esc). You can either speed up time in the sim or speed up time in the editing later on. It's a bit tedious but works fine.

 

You can also make it so you land in the middle of an airfield or something else more interesting than sheep, just use trial and improvement. Here I set it up so I land in the middle of a busy airfield...

 

camera_fall_example1.jpg

 

...it takes a little bit of time to get it all working right but you can land pretty much anywhere. If you want that mission file so you can set up your own movie intro or whatever just ask.



 

porkylomacscale1sl0.jpg

  • ED Team
Posted

Another way to do that kind of angle:

 

Select a ground object, be it a plane, ground vehicle, or whatever..

 

Select it with F2 obviously, move the camera directly above it and zoom faaaaaaaaaaar away from it. Your camera will now be very high up in the sky.

 

Now use "SHIFT-ESC" and pan your cam so you can see the horizon.... now just zoom back down to the object you have selected, and the camera will now "drop to the ground" while looking straight ahead.

Posted

Don't listen to me. Listen to GA, that is a much easier way of doing it, but you gotta be precisely on top of it or the camera won't fall completely vertically.



 

porkylomacscale1sl0.jpg

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...