sp0nge Posted May 25, 2007 Posted May 25, 2007 Are there any tut's on how to skin/texture map? :helpsmilie: Cheers Is breaking the laws of gravity illegal? [sIGPIC][/sIGPIC]
Viper101 Posted May 26, 2007 Posted May 26, 2007 Find a template that you want to work with for the specific jet. Once you are done messing around with your little paint brushes and stuff, ;) let us know and we will tell you the next step. [sIGPIC][/sIGPIC]
sp0nge Posted May 26, 2007 Author Posted May 26, 2007 I mean for 3d models. Sorry. Like if i made a bomb, how would I make a texture file to put everything in the right spot for markings, etc. Is breaking the laws of gravity illegal? [sIGPIC][/sIGPIC]
thesystem Posted May 28, 2007 Posted May 28, 2007 what i do, i am a complete noob at skinning so..... I make an render and use wireframe render mode. Then i paint the wireframe and past in onto the half of the model by selecting half of the model in edit polygone mode. Then i use UWV map to strech or fit the texture and then i do the same for the other side... DCS World, A10C, AV8B, M2k, FA18C, FC3, MIG21
sp0nge Posted May 28, 2007 Author Posted May 28, 2007 English, please? :P I appreciate that but I don't understand .. Is breaking the laws of gravity illegal? [sIGPIC][/sIGPIC]
thesystem Posted May 28, 2007 Posted May 28, 2007 how do you mean:megalol:? Well okey, make a wire frame render from on of the sides from your model (or part of your model by hiding some parts) You can choose for force wire frame in the options at the render page. I thought at render options, don't know for sure. after you made the render of lets say the right side, paint it in paint, or whatever... Then, go to your model in 3dsmax. Rightclick convert to editable poly. Then choose the square setting, so that you can select the squares in your model, (don't know how to say it correct but you can choose from dots, lines, squars and whole objects). Then, press M, so you will get the matrial editor. Then drag the skin from your folder where you saved it to the first slot. Then go to file and apply the skin yo your file. Now one side of your object has a skin. Now go to modifiers, and select UWV MAP, now you can play with all the options so that you can adjust the skin to the model I thought there was also an option adjust to model or something, not sure about that. hope this helps:thumbup: DCS World, A10C, AV8B, M2k, FA18C, FC3, MIG21
Allochtoon Posted May 28, 2007 Posted May 28, 2007 Also then you can use the wireframe texture model in photoshop as a background layer with 30% transparency so you can paint on your model.
sp0nge Posted May 28, 2007 Author Posted May 28, 2007 Oh I understand now! Thanks a lot dude! ! Is breaking the laws of gravity illegal? [sIGPIC][/sIGPIC]
sp0nge Posted June 1, 2007 Author Posted June 1, 2007 I have a way that's pretty easy, I found it while looking at some tuts. Select the side/part you want to texture, and then apply an Unwrap modifier to it, then under the parameters click edit. It will bring up the map of the part you select and you'll be able to model it according to that :smartass: Is breaking the laws of gravity illegal? [sIGPIC][/sIGPIC]
thesystem Posted June 2, 2007 Posted June 2, 2007 Nice thanks!:thumbup: DCS World, A10C, AV8B, M2k, FA18C, FC3, MIG21
sp0nge Posted June 2, 2007 Author Posted June 2, 2007 No worries. I've been practising, I'm getting there :music_whistling: If you decide to use this method just get in touch and i'll try and explain it a bit easier. Is breaking the laws of gravity illegal? [sIGPIC][/sIGPIC]
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