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Posted

I'm having trouble finding out how to use lists/dynamic lists of units.

I have 10 individual (not grouped) units off to the side of the map that I would like to clone into a zone when a trigger is met. However, I'm looking to set each trigger with a specific number of units to clone from the 10 units available.

 

Example -

If flag1 == 1 then 
grab 6 random units from the unit list and clone in zone1

If flag2 == 1 then 
grab 4 random units from the unit list and clone in zone2 

 

I've been searching around for this and believe I am just missing something very simple to understand. Any help would be greatly appreciated.

Posted (edited)

Your question got my curiosity going and I ended up creating the attached demo mission (it uses MOOSE, though).

 

Instead of 10 individual units, there are 8 different group templates (4 group templates of 6 units each and another 4 group templates of 4 units each).

 

The group templates of 6 units are set to spawn randomly in zone1 only.

The group templates of 4 units are set to spawn randomly in zone2 only.

 

Flags and flag checkers are used to manage the whole thing, but, for convenience, I've created a simple F10 menu command structure for the two client Su25Ts in the mission , so you can spawn the groups at will.

 

I've also added a cleanup routine, which will remove previously existing groups in the other zone every time a new group template spawns.

 

Try it out, see if you find something interesting that can be used in your mission.

Randomized template spawn on trigger - command.miz

Spawn random group templates in different zones.lua

Edited by Hardcard
Posted

The units are in the same group? Like the initial 10 units because if not then it should be easy to do it but the the drawback is that tasking must be done for each group individually.

[sIGPIC]OK[/sIGPIC]

Posted
Your question got my curiosity going and I ended up creating the attached demo mission (it uses MOOSE, though).

 

Instead of 10 individual units, there are 8 different group templates (4 group templates of 6 units each and another 4 group templates of 4 units each).

 

The group templates of 6 units are set to spawn randomly in zone1 only.

The group templates of 4 units are set to spawn randomly in zone2 only.

 

Flags and flag checkers are used to manage the whole thing, but, for convenience, I've created a simple F10 menu command structure for the two client Su25Ts in the mission , so you can spawn the groups at will.

 

I've also added a cleanup routine, which will remove previously existing groups in the other zone every time a new group template spawns.

 

Try it out, see if you find something interesting that can be used in your mission.

 

I wasn't interested in the actual topic, but after looking at the lua, I like what you did here.

 

Making a template table and then operating off a SET_GROUP prefix filter based on the values is something I hadn't considered.

 

Thanks for revealing another kung fu move.

 

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Have fun. Don't suck. Kill bad guys. 👍

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