Frag Posted September 27, 2018 Posted September 27, 2018 Hi guys, Here is an interesting bug. Let say you have two trigger zones of 1km diameter each (A and B) that are 10 km away from each other. Trigger zone A - Activated by the presence of the player with the "ALL GROUP IN ZONE CONDITION" - Send a MessagetoAll ("Player is in zone A") Trigger zone B - Activated by the presence of the player with the "ALL GROUP IN ZONE CONDITION" - Send a MessagetoAll ("Player is in zone B") Both triggers are tested and work perfectly. BUT I noticed that when you crash into the ground, the triggers are triggered, displaying the messages. I am sure 100% that I am not in the zone yet so I am pretty sure it is a bug. However, if I use "UNIT IN ZONE" as condition instead of "ALL GROUP IN ZONE" the triggers work as expected. I attached a really simple mission to demonstrate this. Just crash the plane into the ground and see both messages getting displayed.test 02.miz
discwalker Posted September 27, 2018 Posted September 27, 2018 (edited) confirmed in SinglePlayer and MultiPlayer Confirmed with more advanced track. I demonstrate with and without flyover cases for 2 trigger conditions: -all OF group in zone -unit inside zone I demonstrated the triggers all mission long, not only once as the opening mission (test 02.miz) (With "switched condition" and "continous action" type triggers.) I'm using full labels and waypoints to measure distance. Proofing the crash is not inside a zone in the attached track. +bug happen in multiplayer mode in host side2,5,3,22176_AllOfGroupInZ_crashOutside_bug.trk Edited September 27, 2018 by discwalker + GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD
Frag Posted September 27, 2018 Author Posted September 27, 2018 I am sorry diskwalker, but I do not understand at all what you are talking about here. What the switch conditions and continuous type triggers have to do with the fact that the trigger are called when you are dying. I know what a continuous trigger is, but I do not see what is the link with the bug I reported?
discwalker Posted September 27, 2018 Posted September 27, 2018 I edited my previous post for better understanding. By the way I ejected successfully. Please examine track: play, open in MissionEditor and view my triggers. the link with your bug: -confirmation -improved version of your mission, for proof: 2,5,3,22176_AllOfGroupInZ_crashOutside_bug.trk GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD
discwalker Posted April 28, 2019 Posted April 28, 2019 :-( Not fixed yet in 2.5.4.30038, maybe unseen by ED, maybe not reported My track is accurately replayable in current, same happen if I play my mission from the beginning: https://forums.eagle.ru/showpost.php?p=3637315&postcount=2 GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD
ED Team BIGNEWY Posted February 3, 2020 ED Team Posted February 3, 2020 REPORTED Thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
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