iPod_09 Posted October 10, 2018 Posted October 10, 2018 (edited) Encountered in PG map latest OB both SP and MP, include helipads, buildings, units, helos and planes. I used static objects to build a target range lost in the middle of UAE's desert. Cannot see shit unless very close. Edited October 10, 2018 by kaymelkan Badoo 4 | iPod
Duster Posted October 22, 2018 Posted October 22, 2018 I have same problem!! ED know this error?! Soon solution? ... We lonely ...:( [sIGPIC][/sIGPIC] CPU i7 7700K@4.5ghz * COOLER ARCTIC Freezer 13 CO * MB MSI Z270 Gaming M3 * RAM G.Skill 32GB DDR4-2400 DDR4 2400MHz * GPU Zotac GTX 1070Ti mini * SSD Samsung 850 EVO 500GB for S.O. * SSD Samsung 860 EVO 500GB for DCS * HDD 1TB WD Blue x2 * PSU Corsair CX650M * SO Windows 10 pro 64bit * TrackIR 5 * Saiteck x52 Pro
Mustang Posted October 22, 2018 Posted October 22, 2018 (edited) A possible brute force solution would be to force the lods higher, at the cost of some FPS (not 100% sure if this trick works in 2.5.x anymore, worth a try though) Open graphics.lua (notepad++ advised) and adjust your value according to how you have your visibility set, so for extreme visibility you adjust: line 220: lodMult = 1.0; to something like lodMult = 2.0; or even more, play around and see if it helps. There needs to be an solution from ED though as I agree, some of the draw distances are way too short. Edited October 22, 2018 by Mustang
Xtacy Posted October 22, 2018 Posted October 22, 2018 https://forums.eagle.ru/showthread.php?t=209771 Been months
Duster Posted October 22, 2018 Posted October 22, 2018 A possible brute force solution would be to force the lods higher, at the cost of some FPS (not 100% sure if this trick works in 2.5.x anymore, worth a try though) Open graphics.lua (notepad++ advised) and adjust your value according to how you have your visibility set, so for extreme visibility you adjust: line 220: lodMult = 1.0; to something like lodMult = 2.0; or even more, play around and see if it helps. There needs to be an solution from ED though as I agree, some of the draw distances are way too short. Hello, I changed the parameter as you described but it does not change anything, the static objects will appear anyway and only at a distance of 9nm. Is there a way to highlight it to ED developers? Since it is a problem of scenery and not of the modules. Duster [sIGPIC][/sIGPIC] CPU i7 7700K@4.5ghz * COOLER ARCTIC Freezer 13 CO * MB MSI Z270 Gaming M3 * RAM G.Skill 32GB DDR4-2400 DDR4 2400MHz * GPU Zotac GTX 1070Ti mini * SSD Samsung 850 EVO 500GB for S.O. * SSD Samsung 860 EVO 500GB for DCS * HDD 1TB WD Blue x2 * PSU Corsair CX650M * SO Windows 10 pro 64bit * TrackIR 5 * Saiteck x52 Pro
Duster Posted October 24, 2018 Posted October 24, 2018 In this last update no news? [sIGPIC][/sIGPIC] CPU i7 7700K@4.5ghz * COOLER ARCTIC Freezer 13 CO * MB MSI Z270 Gaming M3 * RAM G.Skill 32GB DDR4-2400 DDR4 2400MHz * GPU Zotac GTX 1070Ti mini * SSD Samsung 850 EVO 500GB for S.O. * SSD Samsung 860 EVO 500GB for DCS * HDD 1TB WD Blue x2 * PSU Corsair CX650M * SO Windows 10 pro 64bit * TrackIR 5 * Saiteck x52 Pro
Recommended Posts